Reason for the proposal:
In the CoW the rockets are special type unit that uses specific game principles like no other unit in the game:
Conclusion:
Proposal:
In the CoW the rockets are special type unit that uses specific game principles like no other unit in the game:
- Special abilities of the unit are added in during the research (immunity to the AA and Fighters).
- Building requirements are changed during the research.
Conclusion:
- It is desired, that all units in the game uses the same principles like:
- building requirements are the same during the game,
- special abilities are the same, they can just improve (like range and capacity).
- building requirements are the same during the game,
- In rockets line those principles are get around.
- It seems, that we have two types of units mixed in one research line: Flying bombs and Rockets.
Proposal:
- Research:
- split the tech tree to:
- Flying bombs (currently rocket lvl.1)
- Rockets (currently rocket lvl. 2+)
- Flying bombs (currently rocket lvl.1)
- it is just a split of tech lines, no changes in research availability, cost and time is needed
- rockets can be researched after Flying bomb is researched
- split the tech tree to:
- Production:
- In provinces with airfield lvl 1 the flying bombs can be produced even if rockets are researched too.
- In provinces with airfield lvl 2+ the user can choose if he wants to produce rocket or flying bomb
- In provinces with airfield lvl 1 the flying bombs can be produced even if rockets are researched too.
- Unit cost, maintenance and features:
- Flying bombs could be cheaper for resources, maintenance, production time than rockets
- Other features can stay unchanged.
- Flying bombs could be cheaper for resources, maintenance, production time than rockets