Frequently Asked Questions

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    • Mc_BoP wrote:

      Can my friend log in from a same IP adress from wich I am playing? Will we get baned or someting like that ? That how it worked on some games wich I played. JUst wanna know before he login,so I wont mess it up for us.
      Hello.

      If you're going to share your same IP with one friend, remember send one message to Support.

      A greeting.


      "I came, I saw, I conquered" Written in a report to Rome 47 B.C., after conquering Pharnaces at Zela in Asia Minor in just five days; as quoted in Life of Caesar by Plutarch; reported to have been inscribed on one of the decorated wagons in the Pontic triumph, in Lives of the Twelve Caesars, Julius, by Suetonius.


      "Alea iacta est" Gaius Julius Caesar.
    • I think we should have a section about gold usage, such as fire control, rally points, build queue, propaganda campaigns, and sped up building.

      "I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." -Jack Handey
    • Azkazan wrote:

      Vigor555 wrote:

      I have watched unit healing very closely and I am pretty much positive you're wrong about how much healing units do. A moderator asked me to submit my evidence to the forum but I don't have time for that right now. But I will explain it and you can verify I'm right on your own.

      Units heal approximately 15% of their damage at day change. It is always approximately 15%. Sometimes it is more than 15 percent OF THE DAMAGE. Sometimes it is less and I suspect the variation is due to rounding. But the rounding itself might be randomly determined. My evidence shows rounding is sometimes rounded up and sometimes rounded down without regard to the size of the fraction. In other words, .01 might get rounded up and .99 might get rounded down. I have made my calculations based on unit health rather than morale due to the fact that morale is likely calculated off health. That might not be the case. But I have had 3 LT grouped together that I separated and watched individually which all displayed the same HP but different morale. One had 81% the others had 82% but all three displayed the same HP. This leads me to believe their HP are stored to a decimal beyond one factor of 10. In other words, their HP are possibly stored to .01 or .001 but only displayed at .1.

      How much is their damage? Damage = max unit health - current health. They heal 15% of their damage.

      Do units have to be in 50% morale+ territories? No, they heal just as well in a 0 morale territory as far as I can see. Its 15% no matter how you cut it. However, if they are damaged they might more easily be overpowered by an uprising. That I do not know.

      What effects do forts have? I have not seen that forts have any effect whatsoever. That being said, I'm fairly new, I have few forts, I don't have a lot of fort data, and I haven't looked closely at the fort data I have. (I haven't had time) I'm not saying forts don't have an effect. I just haven't seen that forts have any effect.

      Do units need to be in the center of the space on the dot? Nope, I see no evidence their healing is any different if they're prone in the center or walking at the edge. The only place they need to be is in friendly territory. Actually I have yet to have an ally with RoW so maybe they have to be in your own territory not just friendly territory.

      Do units heal to 100%? I post this question because I have seen many people say that they don't. Yet I have had a unit heal to 100%. 15% of .1 health isn't much. It may take multiple turns to get to heal that last little bit. Or it might be based on luck. I.e. maybe it is that you have a 15% chance of healing that last .1 health on a 10HP unit. My unit that healed to 100 was only at 99 morale and short .1 HP for 2 turns. That leads me to believe that healing is based on chance. If it were based on healing 15% of a number calculated to 2 or 3 decimal places it should have taken longer than that.

      I have also seen units in the 90's morale not heal any HP. Its only happened twice below 99% morale in over 150 trials. Again, maybe that is due to chance or maybe its due to HP actually being stored to 2 or 3 decimals.

      I have heard someone say he's seen units actually lose health without fighting. I haven't seen it. And the first thing that came to my mind was that the unit might have been damaged from an uprising. The other person seemed pretty sure that wasn't the case. I also wonder if he just wrote down his data wrong. I made some mistakes collecting mine and had to throw out some results.

      If I put my mind and time to the task I'm pretty sure I will figure it all out. Until then, test what I've said and see that its true for yourself. Here's the formula. healing = health + (damage * .15)(rounded up or down)
      I also did a few tests, but not so many assuming yours are correct. Fro what I noticed from my tests they are correct.
      - I reproduced healing 15% of the missing health at day change.
      - The province moral didn't influence healing.
      - Forts and capital didn't influence healing.
      - Land units can only heal on your own provinces, not on enemies, neutrals, ROW, or shared map.
      - Land units don't heal on the water.
      - Submarines heal on the water. I didn't test for ships, but I assume it is the same.

      Questions left:
      - DO ships also heal on the water?
      - DO planes heal while in the air?

      I'll try these asap. If there are any other things anybode wants to test, let me know so I can do it at the same time.
      Thanks for this, I wanted to respond to those 2 questions.

      Do ships also heal on the water? Yes
      Do planes heal while in the air? No

      I tryed planes on the carrier, but they dont heal wich I consider a mistake for the game as it is like an airport.
    • this needs to be updated now
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