So - militia upkeep has been reduced from 100 grain to 50. Good! But why not do the same for infantry units?
Militia have also had their stats buffed. Now they are only 0.5 to 1.5 attack/defence factors weaker than plain infantry. However, they also get a massive 75% boost in combat power in hills/forests - which actually makes them better than infantry in these terrain types. They also now have the same number of hitpoints as infantry.
Militia still have slower movement than infantry, but they are not much slower than heavy tanks which are built extensively from midgame, so they won't slow your armies much.
However, given that you can now field two militia units for the same grain upkeep as one infantry unit, why would you ever bother building infantry again? There was already almost no reason to ever build an infantry unit, now there is none at all.
So what was by far the most common unit in WWII - the infantry unit - has pretty much effectively been eliminated as a viable unit from this game. It was already pretty silly that you could build far more armoured units in this game than infantry, now militia units are far cheaper and more useful to build as well! Not to mention the fact that militia take only half the time to build and don't even need infrastructure!
These changes make no logical sense at all and make this game even less credible as a WWII simulation than it was. The devs should reduce infantry grain upkeep for infantry proportionately, and remove the absurd 75% boost for militia in hills and forests.
Militia have also had their stats buffed. Now they are only 0.5 to 1.5 attack/defence factors weaker than plain infantry. However, they also get a massive 75% boost in combat power in hills/forests - which actually makes them better than infantry in these terrain types. They also now have the same number of hitpoints as infantry.
Militia still have slower movement than infantry, but they are not much slower than heavy tanks which are built extensively from midgame, so they won't slow your armies much.
However, given that you can now field two militia units for the same grain upkeep as one infantry unit, why would you ever bother building infantry again? There was already almost no reason to ever build an infantry unit, now there is none at all.
So what was by far the most common unit in WWII - the infantry unit - has pretty much effectively been eliminated as a viable unit from this game. It was already pretty silly that you could build far more armoured units in this game than infantry, now militia units are far cheaper and more useful to build as well! Not to mention the fact that militia take only half the time to build and don't even need infrastructure!
These changes make no logical sense at all and make this game even less credible as a WWII simulation than it was. The devs should reduce infantry grain upkeep for infantry proportionately, and remove the absurd 75% boost for militia in hills and forests.