My top ten list of most valuable "elite" level units:
1. L7 tactical bomber squadron: offensive strength against units of the "infantry" armor class increases from 11 to 13; against "armor" class units from 6.1 to 7. If your opponent loses air superiority over his territory, the "elite" tactical bomber becomes the Queen of the Battlefield.
2. L7 interceptor squadron: offensive strength against other aircraft increases from 13 to 15. This is 75% of the Answer to the tactical bomber swarm.
3. L5 self-propelled anti-aircraft regiment: defensive strength against all aircraft units increases from 11 to 13; speed increases from 50 to 55 kmh -- can keep pace with "elite" medium tank units.
4. L4 self-propelled artillery regiment: offensive strength against all other ground units increases from 3.5 to 4.0; speed increases from 45 to 50 kmh.
5. L6 mechanized infantry regiment: better than all other infantry regiments in every way except in fuel consumption, the mechanized infantry regiment is also stronger and more versatile than the light tank brigade in every way except one ("elite" light tanks are 0.2 stronger on offense against armor). Given the choice of building mech infantry or light tanks, I will build mech infantry every time once they are available.
6. L6 anti-tank regiment: defensive strength against "armor" class units increases from 12 to 14. Quick and easy to produce.
7. L6 medium tank brigade: strengths against infantry and "armor" class units increase from 8.0 and 8.5 to 9.0 and 9.5, respectively; speed increases from 50 to 56 kmh.
8. L6 anti-aircraft regiment (conventional, non-SP): defensive strength against aircraft increases from 10 to 12. With the AA strength buffs of the recent units update, this old friend is starting to look a lot more formidable, especially when several of them are embedded in larger defensive formations. Quick and easy to produce.
9. L7 destroyer squadron: offensive strength against submarine units increases from 11 to 12; defensive strength against aircraft units increases from 7 to 8. Given the DD unit's far-better ASW capability, two DD squadrons are better than a single cruiser squadron.
10. L6 tank destroyer brigade: defensive strength against "armor" class units increases from 16.6 to 19. If you are faced with a defensive struggle against a well-balanced enemy who possesses a large armored attacking force, a few of these in reinforced fortifications could help turn the tide.
Honorable mention:
11. L7 strategic bomber squadron: I may never build a vast fleet of heavy bombers, but with the recent range buffs of the last units update, these puppies have another use that ensures I will build two or three of them for long-range reconnaissance. The "elite" strategic bomber has a range of 1,210 km, which is enough to fly across the narrow points of the Atlantic Ocean on the 22-player European map. That means you can do aerial reconnaissance 7 to 10 provinces behind the borders of your rivals and potential enemies ---- that's huge.
Least valuable "elite" level units:
1. L7 militia regiment: (added per VorlonFCW's comments below) I would say that militia are almost completely worthless, but their jacked-up defensive strengths in hills and forests may continue to justify their existence within the game. Militia may be produced quickly and relatively inexpensively, but they consume the same amount of food as a commando battalion and have nearly twice the daily manpower upkeep ---- both of which become key consumables when maintaining a large army.
2. L5 armored car brigade: Only suited for ground reconnaissance, a role in which it can be easily replaced by high-level, fast-moving light tank, motorized infantry or mechanized infantry units, all of which are far better fighting units. Elite armored cars are almost completely useless for fighting other "armor" class units, and easily destroyed by high-level aircraft of all kinds at virtually no cost.
So, which "elite" level units are on your wish list?
1. L7 tactical bomber squadron: offensive strength against units of the "infantry" armor class increases from 11 to 13; against "armor" class units from 6.1 to 7. If your opponent loses air superiority over his territory, the "elite" tactical bomber becomes the Queen of the Battlefield.
2. L7 interceptor squadron: offensive strength against other aircraft increases from 13 to 15. This is 75% of the Answer to the tactical bomber swarm.
3. L5 self-propelled anti-aircraft regiment: defensive strength against all aircraft units increases from 11 to 13; speed increases from 50 to 55 kmh -- can keep pace with "elite" medium tank units.
4. L4 self-propelled artillery regiment: offensive strength against all other ground units increases from 3.5 to 4.0; speed increases from 45 to 50 kmh.
5. L6 mechanized infantry regiment: better than all other infantry regiments in every way except in fuel consumption, the mechanized infantry regiment is also stronger and more versatile than the light tank brigade in every way except one ("elite" light tanks are 0.2 stronger on offense against armor). Given the choice of building mech infantry or light tanks, I will build mech infantry every time once they are available.
6. L6 anti-tank regiment: defensive strength against "armor" class units increases from 12 to 14. Quick and easy to produce.
7. L6 medium tank brigade: strengths against infantry and "armor" class units increase from 8.0 and 8.5 to 9.0 and 9.5, respectively; speed increases from 50 to 56 kmh.
8. L6 anti-aircraft regiment (conventional, non-SP): defensive strength against aircraft increases from 10 to 12. With the AA strength buffs of the recent units update, this old friend is starting to look a lot more formidable, especially when several of them are embedded in larger defensive formations. Quick and easy to produce.
9. L7 destroyer squadron: offensive strength against submarine units increases from 11 to 12; defensive strength against aircraft units increases from 7 to 8. Given the DD unit's far-better ASW capability, two DD squadrons are better than a single cruiser squadron.
10. L6 tank destroyer brigade: defensive strength against "armor" class units increases from 16.6 to 19. If you are faced with a defensive struggle against a well-balanced enemy who possesses a large armored attacking force, a few of these in reinforced fortifications could help turn the tide.
Honorable mention:
11. L7 strategic bomber squadron: I may never build a vast fleet of heavy bombers, but with the recent range buffs of the last units update, these puppies have another use that ensures I will build two or three of them for long-range reconnaissance. The "elite" strategic bomber has a range of 1,210 km, which is enough to fly across the narrow points of the Atlantic Ocean on the 22-player European map. That means you can do aerial reconnaissance 7 to 10 provinces behind the borders of your rivals and potential enemies ---- that's huge.
Least valuable "elite" level units:
1. L7 militia regiment: (added per VorlonFCW's comments below) I would say that militia are almost completely worthless, but their jacked-up defensive strengths in hills and forests may continue to justify their existence within the game. Militia may be produced quickly and relatively inexpensively, but they consume the same amount of food as a commando battalion and have nearly twice the daily manpower upkeep ---- both of which become key consumables when maintaining a large army.
2. L5 armored car brigade: Only suited for ground reconnaissance, a role in which it can be easily replaced by high-level, fast-moving light tank, motorized infantry or mechanized infantry units, all of which are far better fighting units. Elite armored cars are almost completely useless for fighting other "armor" class units, and easily destroyed by high-level aircraft of all kinds at virtually no cost.
So, which "elite" level units are on your wish list?
The post was edited 6 times, last by MontanaBB ().