As we all know the day ends at midnight CET, albeit the servers are set at winter time so with summer daylight savings the day now ends at 0100hrs until such time summer daylight savings end in a couple of months or so.
Now this time is fixed for every game in the servers and in my opinion hands a significant advantage to players in the Americas primarily USA and Canada on the EN server. This is because the Central European Time midnight or 1 am coincides with afternoon or evening in the USA, depending where u live .
So when a game has a peace period it will expire at 1am Europe time when most European players are asleep. At this point American players have just come home and sat themselves in front of their games and are able to get a head start on European players. if you can't get on the game till u are home from school or work then the American player can have up to 15 or so hours head start on you.
American players can react immediately or almost to rebellions and can start research almost immediately at the start of the research day whilst Europeans are sleeping.
This together with some other factors can give Americans an edge.
This is also particularly important during Clan matches.
I think this needs fixing to remove this edge and also give European players the change to have a day end in the middle of their IRL day.
How can we fix this?
I suggest that the games run on a different timing. This could be done by making a day last say 22 hours in the game. Like that every day will happen 2 hours earlier. This means that no player in any area gets a significant advantage over the course of a couple of weeks of the game.
The other alternative would be for the game to have the game day end 24 hours after the game has been created. So a game created at 2pm in Europe will always end at that time. It should however be displayed on the games tab at what time does the game day end so u can choose a day end that suits you.
Now this time is fixed for every game in the servers and in my opinion hands a significant advantage to players in the Americas primarily USA and Canada on the EN server. This is because the Central European Time midnight or 1 am coincides with afternoon or evening in the USA, depending where u live .
So when a game has a peace period it will expire at 1am Europe time when most European players are asleep. At this point American players have just come home and sat themselves in front of their games and are able to get a head start on European players. if you can't get on the game till u are home from school or work then the American player can have up to 15 or so hours head start on you.
American players can react immediately or almost to rebellions and can start research almost immediately at the start of the research day whilst Europeans are sleeping.
This together with some other factors can give Americans an edge.
This is also particularly important during Clan matches.
I think this needs fixing to remove this edge and also give European players the change to have a day end in the middle of their IRL day.
How can we fix this?
I suggest that the games run on a different timing. This could be done by making a day last say 22 hours in the game. Like that every day will happen 2 hours earlier. This means that no player in any area gets a significant advantage over the course of a couple of weeks of the game.
The other alternative would be for the game to have the game day end 24 hours after the game has been created. So a game created at 2pm in Europe will always end at that time. It should however be displayed on the games tab at what time does the game day end so u can choose a day end that suits you.