Feric Jagger wrote:
They were not a significant factor in WWII.
or V2 rockets?
or Commandos?
or Rail Road Guns?
or Rocket Fighters
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Feric Jagger wrote:
They were not a significant factor in WWII.
The post was edited 2 times, last by JCS Darragh: testing something ().
Kanaris wrote:
I am all for removing all the units you just mentioned.
JCS Darragh wrote:
That is what we have all suggested, hell, most of us have compromised with people and said, yes we are willing to have a limited amount of paratrooper units. Having a cap to how far they could go into enemy territory would be extremely difficult to implement and then would make them useless as far as paratroopers are supposed to be used. (Like using them to drop behind enemy lines and flank them) You add in a cap like that and then they won't be able to do anything useful and worthwhile.
Most of us, or at least I have, agreed that having airborne tanks, mot. infantry, mech. infantry, and other vehicles would be very overpowered. At the very least what players (from my research at least) want out of airborne is:
- Airborne Artillery
- Airborne Anti-Tank
- Airborne Infantry
I'd be willing to lose the Anti-Tank and Artillery for infantry, and as many have stated before, these units cannot have a "poison pill" like you have suggested (Having a limit cap to where they can go) they need to be dropped everywhere. As far as dropping paratroopers right onto a core province? That's fine! Just put Anti-Air and militia in your most important provinces. Most of us have said that they need a drop time limit (like 30 minutes or smaller) to where the units can be essentially 1 hit by anti-air, but once on the ground they have a little better stats than infantry and higher speed (due to the equipment that paratroopers have, essentially just infantry, and a couple organic support companies)
The post was edited 1 time, last by JCS Darragh ().
JCS Darragh wrote:
3. My solution is a solution, you would have to upgrade anti-air and militia units, What I suggested was you put them in cities, Like London or whatever other cities (I don't play Britain)
JCS Darragh wrote:
5. When I said a "Poison Pill" I meant something that limits how far the troops can move, I support the limit of range they can be sent (as in how far the planes can fly them to) but limiting them on how far they can advance into a country is stupid. Another suggestion I saw was making airborne units disappear after like, 5 days or something.
JCS Darragh wrote:
Also, It isn't our problem if Britain doesn't have enough manpower to deal with an airborne operation, that's something they have to work out, do they want to defend until they have enough MP? or do they want to attack and leave behind a small garrison to guard their country? It adds more realism to the game, in real life you wouldn't just leave a city undefended, you'd leave behind a garrison to defend it from attack. That should be a factor in CoW, you should have to leave behind troops and defend a city, not have a massive doomsday stack. I am all in favor of slowing down the game for more realism, you are also massively over exaggerating the effect of 5 paratrooper units, you can't "Win the game in a week" from 5 paratroopers. Sure, you could win a few battles and take over a few provinces, but you aren't going to defeat an entire country with only paratroopers.
My idea for paratroopers was to have them be dropped in, you fight and take a province, then you connect them with regular ground forces, reinforce them, and then you carry on with the war. If you can't manage to defeat that sort of engagement, then I am sorry for you. It's not very difficult to prevent a break through of 5 units with no armor support, and barely any arty support. Hell, You'd be fighting either infantry with 1 arty and 1 AT, or any combination of that.
kahue16 wrote:
<p>Well, I would follow the suggestion that we could send the paratroopers wherever we wish, in strategic and tactical terms they would serve to secure a newly won position, for a surprise attack picking up unprotected provinces, for reconnaissance of the place and so on.
Edepedable wrote:
Sorry, the way you propose they would function is just to much of a game changer.