Hi COW Players!
I think it would be great to add a grouping and naming function to COW. Also, I would like some more in-depth ranking systems. This is what I mean-
1) Grouping
I think you should be able to lock and unlock units together and they would correlate to real life. For example, if you locked three Infantry Divisions together, they would become an Infantry Corp. and then, two Corps could lock together and become a Field Army. It would add realistic depth to the game, and I think most would enjoy it. Also, I think splitting Divisions (the base unit) would be interesting. Splitting up divisions into Companies or Regiments would be great, because it would allow more land to be covered defensively, and you don't need to train full units to guard even completely isolated provinces in case of an attack. Also, if you were to split the divisions into sub-types like Basic Infantry or Machine Gun/Heavy, it would make the units and how they are paired more strategically valuable.
2) Naming/Making Armies
This would connect to my first point. Locking the units together should bring up the options of the Army/Fleet, and players should have the opportunity to name their armies and combined units. This would add a creative feel to the game and would also be tactically important. Players could put the name of the region the unit is guarding in the name, reminding the player where to move the unit if it's position is forgotten. All in all, the bland unit name selection would vanish and it would be replaced with some more flavorful details.
3) Troop Experience
I see I problem with troops in the game, and how some have a throw away sense.
"Oh, I need that province, I'll just waste this Level 3 Infantry on it."
In the tech tree, when you upgrade a unit, all units get that bonus. I don't like that function. I think that units, if they face heavy fighting, should get and experience upgrade, and if they do get a certain level before you research it, they should be boosted. I think this would make the game more strategic, and also make certain units more valuable. However, if you have tech three on a certain unit, they should be originally trained as tech three. But, for this to work, you would need to heal units. i would recommend a building-like function, where the unit has to be in a city you own, and based on damage done to the unit, should take time and resources to retrain.
4) New Units
I think that COW should add some more specialized units. For starters, Paratroopers. They were some of the most important set pieces in the liberation of Europe during World War Two. To leave them out would be seriously degrading to the game. Another unit- cargo planes. I think you should be able to board units onto cargo planes and fly them to other cities with Level 2 Air bases. If this doesn't work, then there should be Airports added. Flying in supplies was crucial to our war effort at the time. Another unit would be a naval gun, to stop ships just outside your waters. Also, I think they should add special infantry units that would have combat boosts on certain terrains. Like a mountain division, or forest division.
5) Bombardment
Lastly, I think COW should add a naval bombardment feature, where you vessels could shell coastal provinces. It would also connect to my Naval Battery idea, a direct counter to the Naval bombardment. or, if the player does not have and Naval guns, it would force the player to build a navy, and make sure he would not look over such an important aspect in the game.
Thanks for reading! If you have and Ideas, please feel free to comment. I will reply if you tag me. Thanks!
I think it would be great to add a grouping and naming function to COW. Also, I would like some more in-depth ranking systems. This is what I mean-
1) Grouping
I think you should be able to lock and unlock units together and they would correlate to real life. For example, if you locked three Infantry Divisions together, they would become an Infantry Corp. and then, two Corps could lock together and become a Field Army. It would add realistic depth to the game, and I think most would enjoy it. Also, I think splitting Divisions (the base unit) would be interesting. Splitting up divisions into Companies or Regiments would be great, because it would allow more land to be covered defensively, and you don't need to train full units to guard even completely isolated provinces in case of an attack. Also, if you were to split the divisions into sub-types like Basic Infantry or Machine Gun/Heavy, it would make the units and how they are paired more strategically valuable.
2) Naming/Making Armies
This would connect to my first point. Locking the units together should bring up the options of the Army/Fleet, and players should have the opportunity to name their armies and combined units. This would add a creative feel to the game and would also be tactically important. Players could put the name of the region the unit is guarding in the name, reminding the player where to move the unit if it's position is forgotten. All in all, the bland unit name selection would vanish and it would be replaced with some more flavorful details.
3) Troop Experience
I see I problem with troops in the game, and how some have a throw away sense.
"Oh, I need that province, I'll just waste this Level 3 Infantry on it."
In the tech tree, when you upgrade a unit, all units get that bonus. I don't like that function. I think that units, if they face heavy fighting, should get and experience upgrade, and if they do get a certain level before you research it, they should be boosted. I think this would make the game more strategic, and also make certain units more valuable. However, if you have tech three on a certain unit, they should be originally trained as tech three. But, for this to work, you would need to heal units. i would recommend a building-like function, where the unit has to be in a city you own, and based on damage done to the unit, should take time and resources to retrain.
4) New Units
I think that COW should add some more specialized units. For starters, Paratroopers. They were some of the most important set pieces in the liberation of Europe during World War Two. To leave them out would be seriously degrading to the game. Another unit- cargo planes. I think you should be able to board units onto cargo planes and fly them to other cities with Level 2 Air bases. If this doesn't work, then there should be Airports added. Flying in supplies was crucial to our war effort at the time. Another unit would be a naval gun, to stop ships just outside your waters. Also, I think they should add special infantry units that would have combat boosts on certain terrains. Like a mountain division, or forest division.
5) Bombardment
Lastly, I think COW should add a naval bombardment feature, where you vessels could shell coastal provinces. It would also connect to my Naval Battery idea, a direct counter to the Naval bombardment. or, if the player does not have and Naval guns, it would force the player to build a navy, and make sure he would not look over such an important aspect in the game.
Thanks for reading! If you have and Ideas, please feel free to comment. I will reply if you tag me. Thanks!