Compiled ideas for airborne units [Taken from several other ideas]

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  • Compiled ideas for airborne units [Taken from several other ideas]

    So, I have decided to compile a list of almost all of the airborne threads. I think this list should be able to combine what most people want and don't want. First, Pros and Cons of Airborne units (sorry for the bias):

    Pros:
    - Quicker reinforcements
    - The ability to put Commandos/Airborne troops behind enemy lines
    - Easier to invade countries
    - Would expand the playability

    Cons:
    - Players could spam airborne
    - Airborne could be buggy
    - Ideas?


    Limits:
    - Would not be able to travel on carriers
    - Would have to be launched from an airfield
    - Will not be able to be recalled from an attack

    - You will only be able to do 4 Drops every 10 Hours, these could consist of dropping 4 Battalions, or 4 Divisions.

    When Dropping Paratroopers:
    - If dropped on a forest province you would have a 40% chance to lose the unit
    - L1 Paratroopers would have a 2 Hour loading time (decreases by 20 minutes per Level)

    - Would require 120 Oil, and 110 Metal to do a drop.
    - When they are flying, they would act like a convoy with the range of an interceptor.

    Units and Requirements:
    - Airborne Infantry: 1,000 MP, 600 Food, and $760 (L1, excluding Manpower, these would increase by 40 per level.)
    - Airborne Artillery: 1,000 MP, 760 Goods, and $1,600 (L1, excluding Manpower, these would increase by 50 per level.)
    - Airborne Anti-Tank: 1,100 MP, 780 Goods, and $2,100 (L1, excluding Manpower, these would increase by 65 per level.)
    - Airborne Light Tanks: 625 MP, 752 Goods, 740 Oil, 1,645 Metal, and $1,800 (L1, excluding Manpower, these would increase by 70 per level)

    Terrain Weakness:
    - You would have a 40% chance to lose the unit if dropped on a forest province
    - Airborne Artillery, Anti-Tank, and Light Tanks would have a speed decrease when they are traveling through Mountains, Hills, and Urban Environments.
    - Ideas? Since Airborne where relatively light, I see no reason why they should have a movement buff when traveling through hills and mountains. This would apply to infantry units.

    Terrain Strengths:
    - Infantry would have a +50% Defense bonus in Forest, Urban, Hills, and Mountain Environments

    - Infantry would have a much faster speed compared to regular infantry, due to the fact they travel light.
    - Anti-Tank, Artillery, and Tanks would have a defensive bonus in Forest, Urban, Hills, and Mountains.

    Commandos:

    - They would act as mobile spy units, they would have a spot range of Naval Bombers.
    - Would be able to drop with the Airborne units.
    - They should have a medium attack power, and would act as what they are; elite soldiers trained in sabotage and stealth tactics.
    - They should not be able to last a large offensive, they should only be able to go up against one infantry unit, they should have to be mixed in with the Airborne units to be able to last an offensive.


    Clarification:
    - Commandos would count towards the 4 airborne drops per day

    - If you want to airdrop an AIRBORNE unit there would be a button next to 'attack and move' that you would click, then select where you want them to go, within range, and they would be on their way.

    - If you mix Airborne units with Non-Airborne units, the button would go dark, and you could not airdrop them until you move the non-airborne units away.

    - You would be able to mix Commandos, Infantry, Tanks, Artillery, and Anti-Tank, and they could drop together.
    - Commandos should be able to destroy Infrastructure, and Factories.
    - L1 Airborne Infantry would have a 3.0 attack power against infantry, this would increase by .5 per level

    - L1 Airborne Tanks would have a 4.5 attack power against infantry, this would increase by 1.0 per level
    - L1 AIrborne Anti-Tank would have a 3.5 attack power against infantry, this would increase by 1.5 per level
    - L1 Airborne Artillery would have a 3.0 attack power against infantry, this would increase by 1.5 per level




    "ANU! CHEEKI BREEKI IV DAMKE!"

    The post was edited 1 time, last by JCS Darragh: I need to add in some more stuff. ().