this would be a great idea for buffers and maybe ai but I think you should pick the provinces they get and they should accept. But for ai countries this would be tricky especially in ai countries and maybe the developers can develop special new flags for each country and state like how puppet states dont have their same old flag ? And maybe for ai countries you can control the armies and economies and count as points still?
independence ability
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Yes for independence, no for other players.
Only the player that played the original country should be able to play. Same for AI countries, liberate it, but no player playing it. -
If the point of the game is to capture land, I honestly see no reason to get rid of territory, unless you did not plan properly in a large map to feed your population. The only point of this, would be for team maps, when giving land back to a team member that previously lost it to the enemy.Free Time looks good on me
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WiseOdin wrote:
If the point of the game is to capture land, I honestly see no reason to get rid of territory, unless you did not plan properly in a large map to feed your population.
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Why would you want to have this feature in the game at all? First off, it encourages wolfpacking, which is very much against the official Call of War rules. What possible advantage would you gain from making an AI country? Why would you want to give up land at all, especially if you get nothing back in return?
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maybe you want someone to play but all the slots are taken
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We were playing in a roleplay game that this feature would have made a lot of sense as there were various occasions where the casus belli was to liberate a smaller country from "domination".
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Something like this already exists and this is more clearly the case if one thinks through the various ramifications, limitations, and options your "Independence" idea would have to entail to maintain the integrity and balance of the game.
Ask why "Independence" would be a viable option in a game of conquest. Historically, one would point to "vassal/client states" or "colonies" and "occupied territories" (ie. Vichy France). These are already possible using the various diplomatic options already in the game.
I invade you, your elimination is imminent, so you offer vassalization in exchange for protection in order to survive the round. You give me unilateral Share Map (so I can keep an eye on you) and I try to get you through to the round's end.
If you're talking about AI countries, just don't ever invade and establish these countries as neutral and inviolable at the game's outset. Maybe everyone tries to get RoW with them so they can remain neutral without being a barrier. But a country that starts out as an unplayable AI country should never be given to a human player.
eitz's roleplay suggestion would be good if I couldn't roleplay that my liberation of the country wouldn't make it a temporary protectorate and, therefore, showing my colours and my getting resource support from it. But I can roleplay that it's a liberated country, under my protection, and which gives me resource support for that protection. -
Wouldn't that just cause more people to create multiple accounts? They will train troops and help the original account."The object of war is not to die for your country but to make the other bastard die for his."-General George Patton
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