Greetings,
Would it be possible to add a simple scripting tool to create basic "If" "And" "Then" routines to control unit behavior? This would limit the necessity to "babysit" the game to counter-act opposing player actions. It could also be used to support allies in the same manner.
For instance:
"If 14th Armored Car Regiment sees enemy then retreat to grid L2"
or
"If 3rd Tactical Bomber Squadron encounters enemy within patrol range then sortie to within attack range and patrol"
or
"If Ally Germany is attacked within 50Km of 32nd Infantry Division then Forced March to attack range and engage enemy"
Lists of available options could be made into drop down menus for easy point and click interface. It wouldn't completely do away with the need to stay on top of the round, but it would go a long way towards not being a total slave to the game. Any ideas, suggestions, criticisms, comments?
Thanks!
ChaosWarlord
Would it be possible to add a simple scripting tool to create basic "If" "And" "Then" routines to control unit behavior? This would limit the necessity to "babysit" the game to counter-act opposing player actions. It could also be used to support allies in the same manner.
For instance:
"If 14th Armored Car Regiment sees enemy then retreat to grid L2"
or
"If 3rd Tactical Bomber Squadron encounters enemy within patrol range then sortie to within attack range and patrol"
or
"If Ally Germany is attacked within 50Km of 32nd Infantry Division then Forced March to attack range and engage enemy"
Lists of available options could be made into drop down menus for easy point and click interface. It wouldn't completely do away with the need to stay on top of the round, but it would go a long way towards not being a total slave to the game. Any ideas, suggestions, criticisms, comments?
Thanks!
ChaosWarlord
"Flesh grows weak. Steel becomes brittle. But the will is indomitable." - the RIDDLE OF STEEL