MontanaBB wrote:
They're still aircraft class when refueling
Fighter Patrol Against planes
This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.
-
-
DxC wrote:
Do you have evidence for that?
-
Well, it might be, but the stat sheet does say convoy when refueling so a little ambiguous I guess.
-
Browser games are an ingenious business idea to lure out money ..
..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
Warning! Texts above this signature may contain traces of irony!
-
Well, that's the assumption given that it says convoy when refueling, but do you have information that would contradict Montana's claim that, when refueling, they are more vulnerable to fighters than expected from infantry class?
-
More than a little ambiguous, too, because in every other situation where an aircraft unit becomes a "convoy" it changes from an aircraft icon to a truck icon or transport ship icon. Ditto for ground units moving by sea.
-
So when you say fighters, you mean you been hitting refueling planes with naked interceptors, without TAC? Do you have any specific battle stats for any of the hits?
-
DxC wrote:
So when you say fighters, you mean you been hitting refueling planes with naked interceptors, without TAC?
The ability to hit the grounded enemy wing, with three to five 5-squadron fighter wings, followed by four or five 5-squadron TB wings, all striking within 60 to 90 seconds, can be devastating when the enemy squadrons are reduced to 5 hit points each while refueling. Of course, I won't use unescorted ("naked") TBs when I know the opponent has fighters on the prowl, but most players I've encountered have not had the foresight to maintain a fighter reserve and keep a fighter CAP over their home base, so you often catch their refueling fighters on the ground at the same time as their TBs.
DxC wrote:
Do you have any specific battle stats for any of the hits?
I know the tactic of stacking TBs with strats and fighters is common among many experienced players, but I have only had occasional need to use it, simply because I have rarely needed to jam my TBs into enemy-controlled airspace as a last resort. I will bait the enemy air force into making mistakes in my air space, hit them on the ground when I can, and then range mostly unopposed while I romp over their ground units. I fully recognize that better players will have better answers for my "finesse" tactics, and many experienced players will not fall into my traps, and if not, I will ramp up production and fight an air war of attrition if I must. -
Some confusing with planes / convoys seems often be caused by the (wrong) optical representation.
However, the optic here is irrelevant for the calculation, as one can see also in other situations - e.g. artillery, just one example; it has a range scope, but that's only optical, because it hits at the same moment when it fires the gun, no matter from wich distance - and also only optically is, that artillery shoots every 5 seconds, but of course it's calculated only once per hour.
A plane, standing on an airfield, is either full refueled, then it is aircraft class, in each case, it has its usual values as aircraft class and it fights in the air when it is attacked in this situation, even if it's optically still standing on the ground.
Or the plane is at refueling, then it has convoy status with the corresponding values (as displayed in the unit info), and even if it is optically still displayed as a plane, (ground-) convoys are infantry class.
Think different: animated Board Game; not Simulation
I've never noticed any mathematical "intermediate states".
Warranty Disclaimer: The observations / experiences described in the above text are partly over 12 months old, therefore, despite own Convincing, no guarantee is given for a current validity of all that gibberish...
Browser games are an ingenious business idea to lure out money ..
..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
Warning! Texts above this signature may contain traces of irony!
-
Restrisiko wrote:
. . . even if it is optically still displayed as a plane, (ground-) convoys are infantry class.
-
MontanaBB wrote:
Okay, so your THREE L3 tactical bomber squadrons in a single wing attacked a stack of enemy light tanks, which were protected by FIVE L3 fighters squadrons patrolling above the light tanks . . . what was the result? How much damage was suffered by the bombers, fighters and tanks?
Also, merely passing through a fighter wing's patrol radius will not necessarily inflict damage on the bombers unless they attack something within the fighters' radius. The aircraft patrol function is based on a 15-minute ticker, whereby damage is inflicted on enemy units within the patrol radius every 15 minutes.
A good thing to try out is counting the time in detail. You see the enemy bombers coming back to base in 5m3secs. They will have let's say 10m25secs refuelling time. They then have a 15m34secs trajectory to your units. Your patrolling aircrafts are halfway between enemy airfield and your land units.
With this information, plan it carefully so that when the 15 minutes tick, the enemy bombers are in your fighter's patrol area. Devastation usually follows. -
darksoul111 wrote:
A good thing to try out is counting the time in detail. You see the enemy bombers coming back to base in 5m3secs. They will have let's say 10m25secs refuelling time. They then have a 15m34secs trajectory to your units. Your patrolling aircrafts are halfway between enemy airfield and your land units.
With this information, plan it carefully so that when the 15 minutes tick, the enemy bombers are in your fighter's patrol area. Devastation usually follows.
Disable Barracks and Lurk More! -
Time4Alchemy wrote:
darksoul111 wrote:
A good thing to try out is counting the time in detail. You see the enemy bombers coming back to base in 5m3secs. They will have let's say 10m25secs refuelling time. They then have a 15m34secs trajectory to your units. Your patrolling aircrafts are halfway between enemy airfield and your land units.
With this information, plan it carefully so that when the 15 minutes tick, the enemy bombers are in your fighter's patrol area. Devastation usually follows.
-
I'd still rather prefer taking normal damage from a refuelling stack of planes.
However to each their own method!Disable Barracks and Lurk More! -
Time4Alchemy wrote:
I'd still rather prefer taking normal damage from a refuelling stack of planes.
However to each their own method!
-
True, and in fairness, I've discovered that if desired you are even able to do both !Disable Barracks and Lurk More!
-
Share
- Facebook 0
- Twitter 0
- Google Plus 0
- Reddit 0
-
Users Online 1
1 Guest