- Convoy with no escorts: when sending a ship or a truck (mostly ships) anywhere, use the appropriate escorts to protect the troops that are moving over terrain that is not what they were built for. this mostly affects ships, since they can be sunk by bombers and other boats. to protect against that, use destroyers for subs, cruisers for aircraft, and destroyers for other ships.
- Anti-tank/Anti-air usage: these are some of your most important units. They use no oil (if you don't use the SP versions) and they are required for any good defensive line, since as the names imply, they specialize in taking down tanks and planes. Their defensive power is far greater than their offensive, and they slow down anything that moves faster than 15 km/hr.
- Infantry usage: I know everyone starts with a surplus of this unit, but after about day 10, this unit starts to be replaced with tanks(another reason to use Anti-tank). The problem is that tanks loose effectiveness with different terrains, and almost become sitting ducks in cities. Infantry is fast and cheep to produce, and has no terrain weakness.
- Air Bases: Air bases function at about 50% complete. To prevent a waste of materials, you build air base in every core province on day one after researching, and recruiting. An air base finishes in 18 hrs, so set an alarm for about 9 hrs after you build airbases(to synchronize, select all provinces in the province list. by clicking one and drag the cursor down. Then select the build icon on any selected province and build an air base. Every other selected province will do the same). stop the air base constrictions after 9 hrs and you get half the materials back.
- Artillery useage: people usually research artillery only to gain railroad guns. the truth is that railroad guns are extremely useful for bombarding enemy lines. they get close enough to actually see what you are attacking, and move faster than any railroad gun. Another artillery substitute, the rocket, can only be use once, along withe the overarching problem for both railroad guns and rockets, their cost. the basic artillery only needs the same amount of resources as an anti tank to produce.
- Transport ships: Used to transport land based units or air based units that can't fly over a body of water. Even if level 1 transport ships are just enough for the first day, they become target practice for submarines, cruisers, battleships and naval bombers later in the game. I know this ties in with the convoy part, but you also want to level up your transport ship, since they gain speed as they level up, allow the entire convoy to move faster.
"White Fang knew the law well: To oppress the weak and obey the strong"
Jack London, White Fang
My parents once told me not to play with matches, so I built a flamethrower
Jack London, White Fang
My parents once told me not to play with matches, so I built a flamethrower
The post was edited 2 times, last by NukeRaider33 ().