I am happy that option E was chosen. Agree with Rokossovski on everything.
Still, if it's supposed to be a success, the following changes should be - or even have to be - released at the same time:
1.: As already stressed by Roko, patrolling planes may not react on direct air-to-air-attacks.
2.: As I'm sure we all agree that issue concerning direct air-to-air-attacks must be fixed - attacker must have same chances as defender there.
3.: If possible, please give refueling planes more hitpoints. Maybe 10. Or maybe their regular amount as if they were in the air (that would also be in line with the graphical display). Mainly to make them less vulnerable against rocket attacks, which we would otherwise see way too often in the future. Furthermore, I guess this would calm down those who are worried that option E might be a nerf for airforce.
4.: When taking their shot on an enemy aircraft attacking a (ground or sea) target in their patrol circle, planes should use their offense value. Otherwise it would be even more attractive to add bombers that are currently not in use for own offenses to your stacks patrolling as interceptors - which clearly wasn't their purpose in reality.
5.: Since point 4 would render rocket fighters an extraordinarily strong patrolling interceptor, the patrol functionality should be removed for rocket fighters (and hence for all stacks containing rocket fighters). Alternatively (even better) remove patrol functionality for all aircrafts except interceptors and invent a new recon functionality for naval bombers (which would be analogical to patrol with the difference that it doesn't attack opponents operating in the circle).
Quite a lot of changes, I know, but then we'd have a beautiful, long-term solution.
If these changes are not feasible or too much effort, I'd prefer to rollback to old dogfight mechanism, cause this at least did not give an advantage to those players who are able to buzz around underneath the enemy patrol every 14 minutes.
Still, if it's supposed to be a success, the following changes should be - or even have to be - released at the same time:
1.: As already stressed by Roko, patrolling planes may not react on direct air-to-air-attacks.
2.: As I'm sure we all agree that issue concerning direct air-to-air-attacks must be fixed - attacker must have same chances as defender there.
3.: If possible, please give refueling planes more hitpoints. Maybe 10. Or maybe their regular amount as if they were in the air (that would also be in line with the graphical display). Mainly to make them less vulnerable against rocket attacks, which we would otherwise see way too often in the future. Furthermore, I guess this would calm down those who are worried that option E might be a nerf for airforce.
4.: When taking their shot on an enemy aircraft attacking a (ground or sea) target in their patrol circle, planes should use their offense value. Otherwise it would be even more attractive to add bombers that are currently not in use for own offenses to your stacks patrolling as interceptors - which clearly wasn't their purpose in reality.
5.: Since point 4 would render rocket fighters an extraordinarily strong patrolling interceptor, the patrol functionality should be removed for rocket fighters (and hence for all stacks containing rocket fighters). Alternatively (even better) remove patrol functionality for all aircrafts except interceptors and invent a new recon functionality for naval bombers (which would be analogical to patrol with the difference that it doesn't attack opponents operating in the circle).
Quite a lot of changes, I know, but then we'd have a beautiful, long-term solution.
If these changes are not feasible or too much effort, I'd prefer to rollback to old dogfight mechanism, cause this at least did not give an advantage to those players who are able to buzz around underneath the enemy patrol every 14 minutes.
The post was edited 1 time, last by Hans A. Pils: [changed last paragraph] ().