OK, so I was just thinking. No, THAT isn't the strange idea....what I was thinking ABOUT was the strange idea.
Anyway, towards the later part of WWII, in the Pacific theater, out of desperation due to severe losses and attrition of available seasoned pilots of the Japanese Imperial air forces, Japan began a campaign of Kamikaze attacks that were initially quite effective...though, "too little too late" in overall effect on the ultimate outcome of the war.
Now I know there are certain aspects of the war, like with the Nazis and the Fascists, etc., that are banned from consideration. And maybe once upon a time, the kamikaze strike was, also. But let's face it. This is an effective attack option that is not offensive racially or has anything to do with dirty tactics, etc. It's simply a loyalty question for the pilots.
If this could be implemented as an option for Interceptors, I think the game could get more interesting. To make it feasible, the effect of a kamikaze attack would effectively be similar to a level 1 rocket attack in that it's designed to be a one-way attack, it has a limited amount of damage dealt, it can still be shot down by defending air power and AA, but, unlike missile attacks, the player can recall the Interceptors if they change their mind.
Now, to make it more interesting, the damage dealt would needfully be varying to simulate the likelihood of pilot error and missed targeting. So, to accomplish that, the x-factor would needfully be biased against the full damage possible (i.e., in the range from 0.0 to 1.0, maybe have the average x-factor value weighted to be closer to 0.3 than to 0.5). This way, just as in real life, a kamikaze attack COULD be highly successful yet have relatively low odds of success.
So, is there any chance that this interesting feature could be implemented?
Anyway, towards the later part of WWII, in the Pacific theater, out of desperation due to severe losses and attrition of available seasoned pilots of the Japanese Imperial air forces, Japan began a campaign of Kamikaze attacks that were initially quite effective...though, "too little too late" in overall effect on the ultimate outcome of the war.
Now I know there are certain aspects of the war, like with the Nazis and the Fascists, etc., that are banned from consideration. And maybe once upon a time, the kamikaze strike was, also. But let's face it. This is an effective attack option that is not offensive racially or has anything to do with dirty tactics, etc. It's simply a loyalty question for the pilots.
If this could be implemented as an option for Interceptors, I think the game could get more interesting. To make it feasible, the effect of a kamikaze attack would effectively be similar to a level 1 rocket attack in that it's designed to be a one-way attack, it has a limited amount of damage dealt, it can still be shot down by defending air power and AA, but, unlike missile attacks, the player can recall the Interceptors if they change their mind.
Now, to make it more interesting, the damage dealt would needfully be varying to simulate the likelihood of pilot error and missed targeting. So, to accomplish that, the x-factor would needfully be biased against the full damage possible (i.e., in the range from 0.0 to 1.0, maybe have the average x-factor value weighted to be closer to 0.3 than to 0.5). This way, just as in real life, a kamikaze attack COULD be highly successful yet have relatively low odds of success.
So, is there any chance that this interesting feature could be implemented?
It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers