From a recent discussion of using artillery as coastal defense, an idea of coastal batteries arose, from which I've built upon. Features I've had in mind are:
-Requirements are research, industrial complex, and naval base
-(highly open to debate) produced at naval base and are stationary there
-fire range is a frontal cone much like aircraft's "flight corridor" or fan/half circle
-(base research) obviously high damage to ship class 10-20, 1 damage to ground forces caught in its view, can fire at subs for 1.5 but can not spot on its own, .5 defence against aircraft, under strategic/city armor class (gives better reason for strategic bombers and rocket usage, as well as aa guns to defend)
-has defensive buff from province fortifications, but at 50-75% what the level gives
-moderate wheat, oil, and metal upkeep
Problems:
-upgraded battleships and cruisers have the range to obtain angles to render these helpless (fully upgraded guns can have firing view enhanced)
-stationary in a naval base makes other routes from sea open still (still consumes an invasions time by covering the more strategic route or compensated by focusing other units to open routes)
These can be implemented to the recent historical maps, Med and Blitz. Gibraltar can be effectively used if the Axis does not have RoW with Spain, closing of the sea from the fleet outside. Players of Turkey can make the weakness of Istanbul nonexistent, in fact, it makes it pretty much impenetrable, with invasion from only one side, and making passage into the black sea be according to them. I don't mean for this to take the place of the long-awaited CVs, but it's an interesting idea
-Requirements are research, industrial complex, and naval base
-(highly open to debate) produced at naval base and are stationary there
-fire range is a frontal cone much like aircraft's "flight corridor" or fan/half circle
-(base research) obviously high damage to ship class 10-20, 1 damage to ground forces caught in its view, can fire at subs for 1.5 but can not spot on its own, .5 defence against aircraft, under strategic/city armor class (gives better reason for strategic bombers and rocket usage, as well as aa guns to defend)
-has defensive buff from province fortifications, but at 50-75% what the level gives
-moderate wheat, oil, and metal upkeep
Problems:
-upgraded battleships and cruisers have the range to obtain angles to render these helpless (fully upgraded guns can have firing view enhanced)
-stationary in a naval base makes other routes from sea open still (still consumes an invasions time by covering the more strategic route or compensated by focusing other units to open routes)
These can be implemented to the recent historical maps, Med and Blitz. Gibraltar can be effectively used if the Axis does not have RoW with Spain, closing of the sea from the fleet outside. Players of Turkey can make the weakness of Istanbul nonexistent, in fact, it makes it pretty much impenetrable, with invasion from only one side, and making passage into the black sea be according to them. I don't mean for this to take the place of the long-awaited CVs, but it's an interesting idea
"A knight cannot save the world. They call certain methods of fighting good and others evil, acting as if there were some nobility to the battlefield."
"Honor? Glory? There's no point in speaking to a killer who indulges in such nonsense."
"It's a crime we call victory, paid for by the pain of the defeated"
"Honor? Glory? There's no point in speaking to a killer who indulges in such nonsense."
"It's a crime we call victory, paid for by the pain of the defeated"