Ok, lets say you have an airplane in a city. the city is captured, but the airplane is on patrol. The city is captured, and so it becomes basically a sitting duck and gets destroyed.
However, with my idea, if there is an airport in range of those planes, they will automatically fly to it if the airport they were patrolling from at the time is destroyed or captured. It is realistic in the sense that airplanes don't fall out of the sky if the airport they flew from is unavailable, they would try to land at another, not crash land into the city and destroy basically all of the aircrafts and all of the crew dies. (however that would do a lot of damage to anybody if they are hit by one lol) And, as a prevention from this being OP, any time an aircraft leaves an airport due to it being damaged and auto flying it to another, it will lose 25-50% of its health. Keeps it from being to op and having somebody have a stack of 48 and it flies somewhere else.
Just my idea.
However, with my idea, if there is an airport in range of those planes, they will automatically fly to it if the airport they were patrolling from at the time is destroyed or captured. It is realistic in the sense that airplanes don't fall out of the sky if the airport they flew from is unavailable, they would try to land at another, not crash land into the city and destroy basically all of the aircrafts and all of the crew dies. (however that would do a lot of damage to anybody if they are hit by one lol) And, as a prevention from this being OP, any time an aircraft leaves an airport due to it being damaged and auto flying it to another, it will lose 25-50% of its health. Keeps it from being to op and having somebody have a stack of 48 and it flies somewhere else.
Just my idea.