Balancing Sept. 16th: the values

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    • Balancing Sept. 16th: the values

      Dear players,


      as promised you may right the actual new values we changed yesterday here:



      Interceptors
      Costs: +50 manpower


      Tactical Bombers
      Costs: +250 oil, +50 manpower


      Naval Bombers
      Costs: -250 oil, +50 manpower
      Increased viewrange + 12.5% per level



      Strategic Bombers
      Costs: +50 manpower
      Increased soft damage Lvl. 1 to 3 +0.5 points/Lvl., Lvl. 4 to 5 +1 points/Lvl., Lvl. 6 +1.5 points
      Increased building damage Lvl. 1-5 + 0,5 points/Lvl. , Lvl. 6 +1 point
      Increased range: Lvl. 2 +25km, Lvl. 3 +42km, Lvl. 4 +50km, Lvl. 5 +37km, Lvl. 6 +65km



      Self-propelled Artillery
      Range raised from 50km to 70km


      Destroyer
      Costs: + 50 Oil, -100 manpower


      Submarines
      Costs: +150 oil
      Decreased the naval attack by 0.5 from Lvl.3 up


      Cruisers
      Costs: -100 manpower
      Increased the AA Defense by 2 to 2.5 points per level


      Battleships
      Costs: + 250 oil, -100 manpower
      Decreased the Anti Air defense by 4.5 to 5 points per level
      Increased the Submarine defense and attack by 0.1 points per level


      Convoyed Units
      Increased Submarine defense by 0.15 points


      Infantry
      Infantry starts with 0.8 Anti Air defense and develops towards 1.5 Anti Air defense. Previously all levels had 1.5 Anti Air defense.


      Militia
      Lowered Anti Air defense for all levels from 0.8 to 0.5


      Mot. Infantry
      Lowered Anti Air defense from 2.3 to 1.5 for all levels


      Mech. Infantry
      Lowered Anti Air defense from 2.4 to 1.5 for all levels