Inviting friends to play

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    • For a learning game you could create a map and password protect it, so it is private. Then give your friends the password. Of course the opponents will only be the computer, but good for an introduction.


      You could create an alliance and do alliance challenges, where your alliance will be one team, and another alliance will be the other team.



      If you just want to all join an existing map you need some way to communicate, pick an open game, and have your friends search for that game by Game ID number.

      Please be aware that multiple people logging in to the same game from one IP address (common on school networks) will trigger the "anti-cheat" feature, and ban those accounts. So if you are on such a network it is best to only do maps that do not have the "anti cheat" feature enabled.
      War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill



      VorlonFCW
      Main Administrator
      EN Support Team | Bytro Labs Gmbh

      >>> Click Here to submit a bug report or support ticket <<<
    • VorlonFCW wrote:

      For a learning game you could create a map and password protect it, so it is private. Then give your friends the password. Of course the opponents will only be the computer, but good for an introduction.


      You could create an alliance and do alliance challenges, where your alliance will be one team, and another alliance will be the other team.



      If you just want to all join an existing map you need some way to communicate, pick an open game, and have your friends search for that game by Game ID number.

      Please be aware that multiple people logging in to the same game from one IP address (common on school networks) will trigger the "anti-cheat" feature, and ban those accounts. So if you are on such a network it is best to only do maps that do not have the "anti cheat" feature enabled.
      Thank you for the detailed answer.