Too true.
British=best. Duh!
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Diabolical wrote:
Oh yes, you can mod a server-based game. All you have to change is nothing. You only add files to the user's download folder which change the units on the user end. The server only has to keep track of rules-followed, unit movement, development and production, and timing. The modding details about those units and the rules are the movement, etc. are stored locally. The server would coordinate what mods are utilized and which matches host which mod sets. But the extra amount of work-load on the server would be minimal.
Diabolical wrote:
Oh yes, you can mod a server-based game. All you have to change is nothing. You only add files to the user's download folder which change the units on the user end. The server only has to keep track of rules-followed, unit movement, development and production, and timing. The modding details about those units and the rules are the movement, etc. are stored locally. The server would coordinate what mods are utilized and which matches host which mod sets. But the extra amount of work-load on the server would be minimal.
The post was edited 1 time, last by Valois1020: Removing unpopular "Possible Crash" idea ().
Valois1020 wrote:
So I decided last night that I'd make a few ideas for Carriers to (Hopefully) make them less buggy and better for the game as a whole.
Research:
-Research available on Day 12 and requires Battleship Level 1.
-Cost 6,500 Supplies, 7,500 Rare Materials, and 10,000 cash.
-Takes 3 days
Construction:
-Carriers require level 3 Naval Base and Level 2(3?) Industrial Complex.
-Take 2 days, 20 hours to build.
-Daily Upkeep of 100 food and 300 fuel.
Characteristics:
-Can carry 3 squadrons from the following: Interceptors, Naval Bombers, or Tactical Bombers.
-High HP
-Little to no Damage in close combat.
-Submarines are highly effective against them.
Just a few misc ideas, not sure how they would be added, but it would be interesting:
-Random chance of Squadron crashing upon return to Carrier, being destroyed.
-Passive Morale boost to Floatilla containing an Aircraft Carrier.
-Squadrons having smaller range when launched from Carriers.
What do you guys think?
Pablo22510 wrote:
Great work you've come up with!Valois1020 wrote:
So I decided last night that I'd make a few ideas for Carriers to (Hopefully) make them less buggy and better for the game as a whole.
Research:
-Research available on Day 12 and requires Battleship Level 1.
-Cost 6,500 Supplies, 7,500 Rare Materials, and 10,000 cash.
-Takes 3 days
Construction:
-Carriers require level 3 Naval Base and Level 2(3?) Industrial Complex.
-Take 2 days, 20 hours to build.
-Daily Upkeep of 100 food and 300 fuel.
Characteristics:
-Can carry 3 squadrons from the following: Interceptors, Naval Bombers, or Tactical Bombers.
-High HP
-Little to no Damage in close combat.
-Submarines are highly effective against them.
Just a few misc ideas, not sure how they would be added, but it would be interesting:
-Random chance of Squadron crashing upon return to Carrier, being destroyed.
-Passive Morale boost to Floatilla containing an Aircraft Carrier.
-Squadrons having smaller range when launched from Carriers.
What do you guys think?
Of the few miscellaneous ideas, I don't like the random chance of Squadron crashing one. But I love the rest.
Oh, and level 3 Industrial Complex.
comrade dave wrote:
Not tactical bombers, they wouldn't fit. We should buff naval bombers so they work and put them on Carriers, then they'd have more use!
aDudeWhoDoesThings wrote:
Yea, not for the crashing chance, these are entire fighter wings, so I don't think you'll lose all those in one landing
Valois1020 wrote:
Tactical Bombers could fit, after all Doolittle for his raid fitted B-25 Mitchell's onto a carrier.
oceanhawk wrote:
I think tac bombers would fit
Naval bombers and interceptors and Tac bombers
that good
I like the amount of units that can be held increases with upgrades
but I think they should be weak VS submarines and need escorting
just being clear
salbalkus wrote:
They would have to significantly change the game in order to do this. That information isn't stored locally now, and I seriously doubt that Bytro would want to put in the time and effort for something that would be incredibly buggy, and would likely be untrustworthy as well - each game is still hosted on Bytro's servers, remember, and they would have to host all these mods.Diabolical wrote:
Oh yes, you can mod a server-based game. All you have to change is nothing. You only add files to the user's download folder which change the units on the user end. The server only has to keep track of rules-followed, unit movement, development and production, and timing. The modding details about those units and the rules are the movement, etc. are stored locally. The server would coordinate what mods are utilized and which matches host which mod sets. But the extra amount of work-load on the server would be minimal.
comrade dave wrote:
But they couldn't land, that was a one-off operation, tactical bombers would not fit on aircraft carriers of that time-period.Valois1020 wrote:
Tactical Bombers could fit, after all Doolittle for his raid fitted B-25 Mitchell's onto a carrier.
The post was edited 3 times, last by Diabolical ().