Comprehensive Suggestion List

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  • Comprehensive Suggestion List

    Hello everyone, and welcome to the Call of War unofficial Comprehensive Suggestion List.

    The goal of this thread is to list everything that has been suggested on the forums, and categorize them based on what players want. For now, there will be a simple 3 category system, but in the future I may rank some items depending on how important they are, or the frequency of discussion.

    Items in the "Positives" section have a general support from most players, and some are very likely to be added in the future. Items in the "Negatives" section have been discussed and have been found to be a feature that should not be added to Call of War. Items in the "Undecided" category have mixed reviews and probably need more discussion to determine whether the majority of players want them or not. So, without further ado...

    List of Suggestions for Call of War:
    Positive Reviews:
    • Aircraft no longer defending against ground troops when not moving on an airfield
    • Disbanding Units
    • Marines
    • Paratrooper (sorry Bill)
    • Trading technology
    • Larger amount of men per infantry unit
    • Pacific Map
    • Faroe islands
    • Tank Destroyers
    • Coastal Guns
    • Naval Bomber Buff
    • Railroad gun buff
    • Cancel all orders button
    • Radio operators
    • Breaking down buildings
    • Commando rebalance w/ stealth
    • Minelayers + sweeper ships
    • Cruiser variants
    • Corvettes/Patrol Boats
    • Escort ships
    • World Map
    • Kiel Canal
    • Group Conversations
    • Intelligence Station building
    • Ocean Zones (to incentivize island hopping)
    • Other Maps (America, Middle East, Asia, etc.)
    • Group Chat for nations
    • Healing buildings
    • Healing troops
    • Farms/food rebalancing
    • SAM (mix of bomber and fighter)
    • Dynamic view range in different terrain
    • Sort TRADE LIST provinces in alphabetical order
    Negative Reviews:
    • Resource Sliders (like S1914)
    • Buffing Infantry
    • Less resource intake from building things (food, manpower, etc.)
    • Tanks/mech inf only using oil when moving
    • More specific types of bombers (subject to change)
    • Multiple ports
    • Old graphics
    • Police
    • Recruiting office
    • Non-core production penalty removal
    • Minimap
    • Super Weapons
    • play as small AI countries
    • Retreating
    • Renaming Provinces
    Undecided:
    • Province detail page
    • Kicking active players for RP
    • Prize Wheel (like S1914)
    • Capturing planes
    • Music
    • Wonder Weapons
    • Supply line logistics
    • Different Monetization features
    • Tank destroying aircraft
    • Faster railroads
    • Bunkers
    • Limit on Nukes/Reactors
    • Naming Regiments
    • Province View
    • Weather
    • Encirclement debuffing troops/province
    • Medals for First/Second/Third
    • Choosing where to place airfields within provinces
    • Rivers
    • Gold-free games
    • Gold limits
    • Radar
    • Deconstruction


    I'm sure there's plenty of things that I've missed here, so feel free to include any suggestions I may have missed.

    The post was edited 8 times, last by salbalkus: Removed Aircraft Carriers, as they have been officially added to the game. ().

  • Are there any specifics on the Cruiser variants discussed?

    Also, could you add Corvettes/Patrol Boats to this list? I don't know which category those fall under, but it seems to be a more recent idea.
    "I'd be unstoppable if it wasn't for Law Enforcement and Physics!"

    -James Hylton
    "BOLDLY GOING FORWARD! ('Cause I can't find Reverse)"

    "I have returned from my wilderness Exile!!!"

  • How about making nuclear plants less of a waste by making them do what they actually mostly do: produce energy?

    I.e. nuclear plants could reduce oil consumption. This would make them attractive to countries with less access to oil and would give them more of a fighting chance vs oil rich countries.

    One of the reasons I am coming up with this, is that I hardly ever have to build them, because my Blitz-troops {a mix of LT, MT, SP Arties and SP Flak) have half the map before I ever get to them. And at that point I feel bad about still building them and the nukes, because why still destroy the world if you own half of it?
  • Maybe a cool thing would be if planes that are on the groun and are unmobile and the same with rockets you can capture them and pay some money to renovate them or in other word make them yours. So if you caputre a country with immobile plane or rocket you would have the ability to capture them too with a little payment if you want to.
    :00008356:

    "May God have mercy upon my enemies, because I won't"
    -George S. Patton

    "The true sign of intelligence is not knowledge but imagination"
    - Albert Einstein

  • We could have units which boost other units. For egzample, pilots could boost the speed or power of aircrafts (if in the same division or group as aircrafts). Marines could boost the speed and power of ships (same as with aircrafts only if in the same division)
    :00008356:

    "May God have mercy upon my enemies, because I won't"
    -George S. Patton

    "The true sign of intelligence is not knowledge but imagination"
    - Albert Einstein

  • FilipALFA wrote:

    We could have units which boost other units. For egzample, pilots could boost the speed or power of aircrafts (if in the same division or group as aircrafts). Marines could boost the speed and power of ships (same as with aircrafts only if in the same division)
    Not sure about the Pilots one (I mean, It sounds redundant to a degree, since they NEED pilots to fly anyway), and the Marines aren't really people who assist with ships functions.

    However, you just gave me an idea... I'll be posting a new unit thread about it later, so keep an eye out for it.
    "I'd be unstoppable if it wasn't for Law Enforcement and Physics!"

    -James Hylton
    "BOLDLY GOING FORWARD! ('Cause I can't find Reverse)"

    "I have returned from my wilderness Exile!!!"

  • James Hylton wrote:

    FilipALFA wrote:

    We could have units which boost other units. For egzample, pilots could boost the speed or power of aircrafts (if in the same division or group as aircrafts). Marines could boost the speed and power of ships (same as with aircrafts only if in the same division)
    Not sure about the Pilots one (I mean, It sounds redundant to a degree, since they NEED pilots to fly anyway), and the Marines aren't really people who assist with ships functions.
    However, you just gave me an idea... I'll be posting a new unit thread about it later, so keep an eye out for it.
    Allright. I am looking forward to what evil genious you have planned in your head.
    :00008356:

    "May God have mercy upon my enemies, because I won't"
    -George S. Patton

    "The true sign of intelligence is not knowledge but imagination"
    - Albert Einstein

  • *nervously whipping his sweat from his head, hopes that BBB won't see this*
    Well we will have paratroopers and special airships to carry them. And well there isn't many things we could put into the air units. It is planes and planes only. Allthough we Transportes which would transport a maximum amount of 3 units (apart from the ships) of any type . And we could have support planes which could drop support in food,clothes ect, for the units to boost their morale.
    :00008356:

    "May God have mercy upon my enemies, because I won't"
    -George S. Patton

    "The true sign of intelligence is not knowledge but imagination"
    - Albert Einstein

  • Butter Ball Bill wrote:

    The paratroopers are going to be as effective in this game as they were at the Bulge.
    Bill they held the position and that was their job. They did it with great difficulty, as they didn't have proper clothes for the winter low food supply and little amunition till the drop came,but then the Germans started to bomb the city thatwas near them and it was tough. They did it and suffered lots of casualities and I salute them for they were brave and had honour.
    :00008356:

    "May God have mercy upon my enemies, because I won't"
    -George S. Patton

    "The true sign of intelligence is not knowledge but imagination"
    - Albert Einstein

  • Some of them were noobs, called replacments. But there were some that had done their job all the way though D-Day.
    :00008356:

    "May God have mercy upon my enemies, because I won't"
    -George S. Patton

    "The true sign of intelligence is not knowledge but imagination"
    - Albert Einstein