MontanaBB wrote:
For the record, I would oppose any effort to increase the existing speed and combat capabilities of the in-game armored car brigade. From a historical accuracy standpoint, the in-game armored car unit is just about right. It's fast, it's got a wide reconnaissance radiance for disclosing the presence of enemy units, and it provides relatively effective light armor support to infantry in the absence of enemy light, medium or heavy tank units. It is a well-designed niche unit for fast-moving reconnaissance, and no-one who understands its proper role should ever mass-produce them after light tanks and other fast-moving units become available.
The real problem with the under-use of armored cars is that they must compete for research time against other more important optional combat units like commandos, self-propelled artillery, SPAA, battleships, mechanized infantry, naval bombers, which often already require gold to work them into the 24/7 research schedule.
If the Bytro Labs brain trust wants to increase the use of armored cars, then the developers should consider reducing the length of its upper-level research cycles by half of the current times so the armored car unit can be maintained at then-current tech levels, and perhaps also decreasing the unit's daily oil consumption from 75 to 65 or 50 tons per day.
Would you like to play with your friends in a game where gold is banned?
Watch for the next season starts in September!