Hi, I had this idea to change the role of the militia in CoW. Now it's a unit the will only build less. But I think the militia can be a useful unit for us as MP or home guard.
I think we need to split the militia in two. Half the cost and half the fighting abilities.
In fact: (Militia 2.0)
Cost: 150 grain + 125 goods + 800 men + 300 bucks
Upkeep: 30 grain + 40 men
fighting abilities will be nearly halft for all levels, except the militia gets a bonus +25% in cities.
Why this will be good for the game? We get in this way a cheap and fast to produced unit, to fight against riots and can be placed along the coastline to spot and protect the nation.
Important is that all militia units for the AI will be doubled!
I think we need to split the militia in two. Half the cost and half the fighting abilities.
In fact: (Militia 2.0)
Cost: 150 grain + 125 goods + 800 men + 300 bucks
Upkeep: 30 grain + 40 men
fighting abilities will be nearly halft for all levels, except the militia gets a bonus +25% in cities.
Why this will be good for the game? We get in this way a cheap and fast to produced unit, to fight against riots and can be placed along the coastline to spot and protect the nation.
Important is that all militia units for the AI will be doubled!
Would you like to play with your friends in a game where gold is banned?
Watch for the next season starts in September!