Nicknaming troops

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    • Nicknaming troops

      I think it would be cool if we were able to nickname our units and stacks. Maybe someone could use it for organizing a group to know what goes with what if they split up or something? It would be cool for RP too like you could nickname a tank or something the prime ministers vehicle. I think we should keep the numbers but just add the lil thing. We would not have to give it a name when we put into production like battleships or railguns but we would just click it and there would be a option to name it.

      Example: 18th light tank division (Royal Escort)
      this would just be a addition to the name they already have (like the 18th light tank division)
    • Actually it's pretty sad that a game like this can't trust it's own player base to think of proud and stylish names for their units.
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    • K.Rokossovski wrote:

      Actually it's pretty sad that a game like this can't trust its own player base to think of proud and stylish names for their units.
      Sad, perhaps, but mostly accurate.

      Given the ability to "nickname" individual units and/or larger formations for multiple units, I am afraid we would be more likely to see "First Infantry Division (Germany) 'K.Rokossovski eats boogers'" than "First Infantry Division (Germany) 'King of Prussia's Own.'"

      Also, there seems to be a very real programming impediment to this suggestion, given the automatic re-numbering/re-assignment of constituent units and their parent formations every time individual units are combined or severed. One only has to look at the confusion of player-given battleship and aircraft carrier names. As things stand now, if a four battleship stack has four named ships/units, all four of those ship names appear in the spec sheet for the formation/stack. Where it gets weird is when three of the four named battleships are sunk, but the spec sheet for the formation/stack continues to list all four player-assigned ship names even though only one capital ship survives.

      I fear that sorting out the programming to implement player-assigned unit/stack names would become a full-time job for the Bytro game developers.

      The post was edited 1 time, last by MontanaBB ().

    • My programming experience is in a LAMP environment, so depending on the underlying code it might be more or less irrelevant.

      The UID of a stack is unlikely to be the displayed name, and it would be a fairly trivial task to add an extra data field (or overwrite the existing one). The extra work would be in building the interface for the changes and a little on the display code.

      All trivial work for a good coder. Still hundreds of dollars of work.

      The real problem I see is the one Montana identified.

      Presumably there is already black list sanity checking for user names available but userspece being the jungle it is you'ld need to include a report function than then takes up human time every time some punk decides that Terance and Phillip said "sarx my goballs."

      It would be possible to white list but that would remove a lot of the virtue of the feature. Otherwise you are putting a burden on the support staff every time some fool decided to be clever and rude, and well, it's the internet.....
    • I'd love this feature because I could name a unit the "Hellfighters" or the "Death Defiers." Instead we'd get units named crap like "**** Mother Mary" or "America Is ****." People are asses.
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      The post was edited 1 time, last by WiseOdin ().