This is Jacob's and my most thought-of thread yet, particularly because this class of ships holds a special place in our hearts. (R.I.P. Great-Grandpa)
I am sure that something like this has been discussed before; a type of "Cruiser-Variant", but I haven't seen any detailed discussions about actual "Battlecruisers".
Battlecruisers, also called "Fast Battleships", were characterized by three prominent features; Big guns like a Battleship, Very fast speeds for their size, and lighter armor compared to other ships. Some also possessed decent anti-air defenses. The most famous example was the HMS Hood, the largest Battlecruiser ever built in England and possibly in the world. Our Great-Grandfather served on one of the last Battlecruisers ever commissioned, the USS Alaska of the Alaska-Class Battlecruisers.
Considering these factors, Jacob and I decided on the following as potential stats for an in-game Battlecruiser;
We'll be redoing some of our previous posts to reflect the level of detail we've used in this one, so keep your eyes peeled!
I am sure that something like this has been discussed before; a type of "Cruiser-Variant", but I haven't seen any detailed discussions about actual "Battlecruisers".
Battlecruisers, also called "Fast Battleships", were characterized by three prominent features; Big guns like a Battleship, Very fast speeds for their size, and lighter armor compared to other ships. Some also possessed decent anti-air defenses. The most famous example was the HMS Hood, the largest Battlecruiser ever built in England and possibly in the world. Our Great-Grandfather served on one of the last Battlecruisers ever commissioned, the USS Alaska of the Alaska-Class Battlecruisers.
Considering these factors, Jacob and I decided on the following as potential stats for an in-game Battlecruiser;
- Would require a Level 2 or 3 Shipyard, and a Level 1 Factory to produce.
- Cost to build: 3000 Goods, 400 Manpower, 3000 Metal, 1000 Oil, 6500 Cash.
- Build Time: 1 day, 18 Hours, unboosted.
- Researchable after day 6. Research Costs: 3000 Goods, 4000 Rare Materials, 5,500 Cash.
- Level 2 research at 12 days, Level 3 at 18 days, and Level 4 at 24 days, etc.
- Daily upkeep; 65 Food, 150 Oil.
- Attack Range; 40-50km at Level 1, 60-70km at max level.
- Speed; 38km/h at level 1, maximum of 64km/h at max level.
- Attack Stats: 18.0-20.0 Attack against Ships, up to 28.0-30.0 attack at max level. 1.5-4.0 attack vs. infantry (depending on level). 1.0-3.0 attack against tanks/armor (also based on level). 0.3-0.8 Attack against Submarines (Level-based again). 2.5-6.0 Attack vs. Cities, level-based.
- Defense Stats: 4.5 Defense vs. Aircraft, increasing to 10.0 Defense at max Level. 10.0-15.0 defense against ships depending on level. 0.2-0.8 Defense against Submarines, based on level. (The low Sub defense is meant to reflect their real-life vulnerabilities).
- HP Stat: 45 or 55
- Their primary role would be to engage ships of cruiser-size or smaller and provide support for capitol ships (especially aircraft carriers, assuming they are soon released).
We'll be redoing some of our previous posts to reflect the level of detail we've used in this one, so keep your eyes peeled!
"I'd be unstoppable if it wasn't for Law Enforcement and Physics!"
-James Hylton
"BOLDLY GOING FORWARD! ('Cause I can't find Reverse)"
"I have returned from my wilderness Exile!!!"
-James Hylton
"BOLDLY GOING FORWARD! ('Cause I can't find Reverse)"
"I have returned from my wilderness Exile!!!"
The post was edited 3 times, last by James Hylton: Changed speed values. ().