I was struck with an idea for a building, maybe some sort of an administrative center that you could build on your non-core provinces. The building could soften the non-core production penalty to 50%, starting from the usual 75%. The first level could reduce it for 5%, the second level 10% to a total of 15% and lastily the last level could reduce it for another 10% for a total reduction of 25%.
Building to reduce non-core penalty
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It is fine as it. I wouldn't work for a warmongering overlord who destroyed my country and killed my youth. Would you?
Forum ArmyField Marshall
Mess with the Bill, you get the scorn!
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You can reduce the non-core penalty by building ports, infrastracture and Industrial centers. It just makes the production of your resources bigger which kind of reduces the non-core penalty. Say your penalty is minus 75% build infrastucture which gives you plus 10% and at level 3 50%.
"May God have mercy upon my enemies, because I won't"
-George S. Patton
"The true sign of intelligence is not knowledge but imagination"
- Albert Einstein
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It sounds interesting.
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It does but the game has to have reallity. I mean one building will not just suddenly make people from the country you invaded happier and work harder to get you resources.
"May God have mercy upon my enemies, because I won't"
-George S. Patton
"The true sign of intelligence is not knowledge but imagination"
- Albert Einstein
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Dunno, could be a propaganda center etc, who knows.
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Well the concept of adding more oversight would hamper resistance efforts boosting production, perhaps by force. A possible concept but again the staff probably have their plates too full to work on this idea.
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Ellio_98 wrote:
But i
I
Forum ArmyField Marshall
Mess with the Bill, you get the scorn!
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woops, sorry hehe
Forum Gang Divine Entity
Taking over the Forum 1 post at a time. -
FilipALFA wrote:
You can reduce the non-core penalty by building ports, infrastracture and Industrial centers. It just makes the production of your resources bigger which kind of reduces the non-core penalty. Say your penalty is minus 75% build infrastucture which gives you plus 10% and at level 3 50%.
BTW, I don't like the guy's idea of one building making everything better, but what about building stuff. The more you build, the happier the people are.
Just a suggestion, please don't shout at me.The past is a foreign country. -
Forum ArmyField Marshall
Mess with the Bill, you get the scorn!
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Instead of a re-education center only perhaps stationing troops in a non-core province could increase its production in proportion to the strength of the garrison day by day until it is on par with a core province.
Forced labor.
If you really need that oil it means you have to spare troops to make sure your new "citizens" not only get it out of the ground for you but also don't accidentally let it fall of the back of a truck into the hands of insurgents, lose it to "enemy" sabotage or simply raffle it off at an uncles birthday. I presume part of the reasoning for a 'non-core' penalty is because the resources are lost in all sorts of round about ways. I can only imagine how much more efficient the kitchens I've run would be if there was an AK-47 close at hand. -
Forced labor would make the guys work, but it would tun¡rn them against you. Still non-core. I vote for re-education.The past is a foreign country.
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Pablo22510 wrote:
I vote for re-education.
Forum ArmyField Marshall
Mess with the Bill, you get the scorn!
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I do.The past is a foreign country.
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Pff slave labour is the solution, don't work we shoot you. All problems solved.
Forum Gang Divine Entity
Taking over the Forum 1 post at a time. -
Pablo22510 wrote:
FilipALFA wrote:
You can reduce the non-core penalty by building ports, infrastracture and Industrial centers. It just makes the production of your resources bigger which kind of reduces the non-core penalty. Say your penalty is minus 75% build infrastucture which gives you plus 10% and at level 3 50%.
BTW, I don't like the guy's idea of one building making everything better, but what about building stuff. The more you build, the happier the people are.
Just a suggestion, please don't shout at me.
If you build the Infractructure at level 3 you get 50% of increase in resource production, but if it's a non-core province you get th 75% penalty of resource production. One adds, the other one minuses kin of even out if you have a max infrastructure and industrial centre.
-75%+50%=-25%-industial centre level 3(30%)=+5% so you can acctully get on plus after you have those upgrades.
"May God have mercy upon my enemies, because I won't"
-George S. Patton
"The true sign of intelligence is not knowledge but imagination"
- Albert Einstein
-
I think we should leave the old chaps be.
Forum ArmyField Marshall
Mess with the Bill, you get the scorn!
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FilipALFA wrote:
Well yeah but if you had brains you'd know what I mean.
If you build the Infractructure at level 3 you get 50% of increase in resource production, but if it's a non-core province you get th 75% penalty of resource production. One adds, the other one minuses kin of even out if you have a max infrastructure and industrial centre.
-75%+50%=-25%-industial centre level 3(30%)=+5% so you can acctully get on plus after you have those upgrades.
The past is a foreign country.
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