Loaded Carrier Sale Bugged

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    • In the latest update these issues are supposed to be fixed. The original posters sale to someone else causing planes to be lost is likely still in effect. I will leave this thread here, but it should be irrelevant now.added by VorlonFCW 1-23-18





      Simple rule for carriers: NEVER Merge/Split/Sell a carrier group with planes on the Deck. Just don't.




      Perhaps Carriers should come with a warning label because of the way they work. Of course very few players would read the instructions anyway. . .

      If a carrier is destroyed the planes are destroyed as well, because it is silly for a carrier to sink and the planes turn into convoy ships where the carrier was.

      So the way that planes find out if their carrier is destroyed is by checking for the "uni designation" of the carrier. For example if my carrier group is AB12 the planes are linked to that designation AB12. If AB12 vanishes the planes assume that their next stop is the bottom of the ocean.

      I am sure you have noticed that when you merge units together they become identified by one stack number. So if you merge carrier AB12 with a big fleet called AB11, you will likely have the whole fleet called AB11, and the planes assume AB12 was destroyed, so they sink.

      Same with splitting up a fleet. If you have carrier group AB12 and you split it in half one part still would be called AB12, and the other part would be the lowest available number, perhaps AB21. If the carriers were in the part now called AB21 - planes again sink.

      I am sure you can make the connection from the above examples about selling a carrier group and the resultant name change. I make no guarantees about the solution below working correctly in the case of selling carriers, as I have not tried it.



      So the Solution is to have the planes on Patrol at the least. Planes on patrol will hunt for a new airbase or carrier within range and try to attach to it, rather than simply fall from the sky. Personally I don't take that risk if I can avoid it by sending planes to a land airbase whenever possible. Only when I have no other choice do I split/merge carrier groups.


      This is a known bug and while it is on the list of things to be fixed it actually is quite rare compared to many other bugs because once you have lost a couple planes once you will make sure not to make the same mistake again.
      War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill



      VorlonFCW
      Retired from Bytro staff as of November 30, 2020.

      >>> Click Here to submit a bug report or support ticket <<<

      The post was edited 1 time, last by VorlonFCW: Bug was fixed ().

    • Thanks for this description! I have been very careful with carriers due to the fact that all reports say that they are buggy when merging/splitting... but from this description, I read that there should not be a problem IF THE UNIT ID OF THE CARRIER STAYS THE SAME. So the next question is: can it be predicted what unit designation a merged or splitted group will get?

      When merging: you suggest here that the new group keeps the designation of the BIGGEST of the merging groups... is there any evidence to support this? And if so, what is "biggest"? Most units? Biggest build cost? Biggest manpower in it?

      When splitting: same questions really... Though I would ASSUME this might work slightly different since you clearly "split off" a new group from the old one and it would be logical if THEY were re-designated... but again, I have no idea. Anyone?
      When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
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    • All good questions Roko. I still advise caution with carriers because of these unknowns.


      K.Rokossovski wrote:

      can it be predicted what unit designation a merged or splitted group will get?
      I have not put much effort to determine an exact pattern to the re-designation of units on split/merge. Someone else perhaps? @DxC @MontanaBB or @Restrisiko ?



      K.Rokossovski wrote:

      keeps the designation of the BIGGEST of the merging groups... is there any evidence to support this?

      No, I just changed the wording of that to avoid implying something that I don't know for sure. Some observation will be needed to be sure of how that exactly works before I give misleading advice.









      The times that I have needed to split a carrier group at sea I have launched the planes on patrol over the carrier group and done the splitting. Doing this I have not lost any planes.




      Results are not guaranteed, and no refunds will be issued :D
      War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill



      VorlonFCW
      Retired from Bytro staff as of November 30, 2020.

      >>> Click Here to submit a bug report or support ticket <<<
    • Napoleonxer wrote:

      So I sold a carrier to an ally (my brother) with 2 naval bombers on the carrier and had also sent an offer for the planes. He bought it but the planes disappeared into thin air.
      Key question for @Napoleonxer:

      1. Were the aircraft units either physically on the aircraft carrier, or flying/patrolling from the carrier when you transferred the aircraft carrier from you to your brother?

      The reason why I ask is that the game programming will not permit an aircraft carrier to accept any aircraft units from any country other than the owner of carrier. Carrier-based aircraft cannot convert into sea- or land-going convoys like land-based aircraft units. If you had aircraft units on the carrier when you transferred the carrier to another country, they were probably instantly destroyed because they no longer had a valid "base."

      Also, @VorlonFCW, in my personal experience, the only time I have ever lost carrier-based aircraft units is when I split several escorting naval units from an aircraft carrier stack while I had carrier-based aircraft units in the air and returning to the carrier from a successful airstrike. I have successfully added and separated naval unit escorts from a carrier stack while carrier-based aircraft units were sitting on the carrier (i.e. not in the air) with no problems. That's my own experience, but I will usually send my carrier aircraft to an air base on land before I start futzing with carrier escorts in the carrier stack.
    • MontanaBB wrote:

      the only time I have ever lost carrier-based aircraft units is when I split several escorting naval units from an aircraft carrier stack while I had carrier-based aircraft units in the air and returning to the carrier from a successful airstrike.
      Interesting. I suppose that after an attack has been carried out the planes have a singular mission to return for fuel, and can't be re-directed
      War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill



      VorlonFCW
      Retired from Bytro staff as of November 30, 2020.

      >>> Click Here to submit a bug report or support ticket <<<
    • K.Rokossovski wrote:

      When merging: you suggest here that the new group keeps the designation of the BIGGEST of the merging groups... is there any evidence to support this?
      K.Rokossovski raises a key question here. In my personal experience, when merging two stacks of units, the target stack (i.e., the one not moving) will provide the new unit number for merged stack, and the unit number of the merging stack (i.e. the one moving) will disappear and become available for use on another, new stack when new units are created or when existing units are split from another stack. When I have time (and nothing else to do), I will split and recombine unit stacks so that units of a particular type and/or units in particular locations will have similar unit numbers.

      Apart from the sequentially assigned unit number, the rest of the unit designation for a given stack is based upon the types of units included in the stack (e.g., "Heavy Tank Division" or "Tactical Bomber Wing," etc.). There is a defined hierarchy of unit types, and a mixed stack that includes multiple unit types will always take the name/designation of whatever unit is the highest-ranking in the stack. For example, a 10-unit stack composed of 9 infantry regiments and 1 light tank brigade, will be designated as the "__th Light Tank Division" despite the fact that infantry outnumbers light tanks in the stack by 9:1. There is one caveat to this general rule: if there are "elite" level units present in the stack, the stack will always take the designation of the highest-ranking "elite" unit; e.g., a stack of 9 heavy tank brigades and 1 L7 "elite" infantry regiment will be designated the "__th Infantry Division," despite heavy tanks outnumbering infantry by 9:1.

      There are other minor name variations for naval unit stacks and aircraft stacks, but you get the idea.

      The post was edited 1 time, last by MontanaBB ().

    • VorlonFCW wrote:

      I suppose that after an attack has been carried out the planes have a singular mission to return for fuel, and can't be re-directed
      Bingo.

      Also, another problem I have witnessed (but not personally experienced) is that a returning stack of carrier-based aircraft units cannot split itself. If, hypothetically, you are flying a big aircraft stack of 24 squadrons from a carrier battle group that includes three L6 aircraft carriers (maximum aircraft capacity of 8 squadrons each, for a total of 24 on 3 carriers), and one of the carriers is sunk, you will lose all 24 aircraft units in the stack if they are in the air because the remaining two carriers only have a reduced total capacity of 16 squadrons. I usually mitigate this risk by subdividing my big tactical air wings into smaller strike wings of 5 squadrons each for maximum SBDE efficiency, and this can be done while the "big wing" is in the air.
    • Stormbringer50 wrote:

      Moving your carrier out of [its] planes range while they are in the air will also result in the planes visiting Davy Jones' locker.
      Sometimes. But that's not the way it's supposed to work. When the aircraft carrier moves outside the maximum range of its patrolling aircraft units in the air, they are supposed to spring back to the carrier. When I have a big carrier strike force on the move through open ocean, I like to keep a couple naval bomber squadrons on patrol to sweep the sea lanes ahead of the carrier stack in order to detect submarines and any other enemy naval units in its path. On several occasions I have either fallen asleep (or otherwise not been able to access the game) while I have had squadrons patrolling ahead of the carrier stack; in my own experience, when the aircraft units fall behind the moving carrier stack and are stretched to the limits of their range, they will then rebound to the carrier like they are bound by a rubber band. Again, in my own personal experience, I have never lost any aircraft units as a result.
    • MontanaBB wrote:

      This thread should probably be moved to the main "questions and answers" section of the forum
      Good idea


      I might pin it to the top. Darn good info all in one place here.
      War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill



      VorlonFCW
      Retired from Bytro staff as of November 30, 2020.

      >>> Click Here to submit a bug report or support ticket <<<
    • I did just confirm that the subset that is split gets the new ID and what remains retains the original. Likewise the stationary subset of a merge is what determines the resulting ID. If they are both moving to merge one will always stop first and will provide the ID. If they both stop at the same nanosecond the server will explode and the game will end. I was also able to verify that an ID change to the carrier group will kill a refueling plane, but not if the merge retains the carrier ID.