When no food

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    • A quick search here will turn up lots of threads about increasing resource production and managing food.


      Without food your units will be fine, but your provinces will lose morale and will likely revolt.

      A couple to get you started

      >>food production<<

      >>complete illustrated guide to morale<<
      War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill



      VorlonFCW
      Retired from Bytro staff as of November 30, 2020.

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    • Undaunted, you have started down what is called the "spiral of death", in other words, a negative (red) number in your daily food production number hurts your moral in your provinces. Which means your production will continue to decrease relative to your negative food production numbers. This is a vicious cycle that will continue to worsen over time.

      Every new unit you purchase will also add to your problem as every unit type consumes a certain amount of food each day. So purchasing units that require less or no food to make still negatively impact your problem. If you continue to do this and don't raise the production of food (through higher moral) you will eventually get to a point you cannot get to positive food production.

      Also, be aware that your population eats a tremendous amount of food. If you are continuing to take provinces, you are contributing to your spiral.

      So how to fix it.
      1. Stop taking new territories unless they are food bear.
      2. Reduce your making of units if you can tactically.
      3. Once you have maxed out (lvl 3) infrastructure, you need to build new Industrial complexes (very hard to do with limited resources) and then max those out to 5. They also provide % increases to production.
      4. Build fortresses in food producing provinces and in your major cities. These structures increase morale by 5% per level.

      There might be a couple of other ways I am missing that I am sure someone will add to this string. Do you understand how the market works and why at some point there is no resources to buy? That is a whole other issue you need to understand and needs a new post...lol

      Hope this helps a little.
    • m1tanker632 wrote:

      Undaunted, you have started down what is called the "spiral of death", in other words, a negative (red) number in your daily food production number hurts your moral in your provinces. Which means your production will continue to decrease relative to your negative food production numbers. This is a vicious cycle that will continue to worsen over time.

      Every new unit you purchase will also add to your problem as every unit type consumes a certain amount of food each day. So purchasing units that require less or no food to make still negatively impact your problem. If you continue to do this and don't raise the production of food (through higher moral) you will eventually get to a point you cannot get to positive food production.

      Also, be aware that your population eats a tremendous amount of food. If you are continuing to take provinces, you are contributing to your spiral.

      So how to fix it.
      1. Stop taking new territories unless they are food bear.
      2. Reduce your making of units if you can tactically.
      3. Once you have maxed out (lvl 3) infrastructure, you need to build new Industrial complexes (very hard to do with limited resources) and then max those out to 5. They also provide % increases to production.
      4. Build fortresses in food producing provinces and in your major cities. These structures increase morale by 5% per level.

      There might be a couple of other ways I am missing that I am sure someone will add to this string. Do you understand how the market works and why at some point there is no resources to buy? That is a whole other issue you need to understand and needs a new post...lol

      Hope this helps a little.
      You can have a negative food production rate without an effect on morale. This can easily be verified by having a slightly negative food production early in a game. Just check morale of a province when your food production is slightly negative.

      If you don't have a number of hours worth of food supply, then you can have a food shortage morale penalty of as much as -30 which applies to all provinces. From my experience, you need upwards of 8 hours of food supply at day change. It could be that you need to have enough food to feed your army up to day change. I.e., not be out of food when day changes. What can get you in trouble is if you have a high negative food production (or it goes high while you are away from keyboard) rate compared to the amount of food you have stored. When you are online, you can easily keep track of your food production rate and check if there is a morale food shortage in the morale province calculation. If your negative food production rate goes considerably higher while you are offline for whatever reasons, it is harder to predict whether you will have a food shortage in the morale calculation at day change.
    • If you can't buy enough food on the market to meet the negative food rate, that will shrink your food supplies too. So, if suddenly there is no food on the market for an extended period, you could get in trouble if you have a high negative food rate.

      If the morale of your food provinces drops, it can cause a lower food production rate.

      If you lose food provinces or provinces adjoining food provinces, this can significantly lower your food production. Even a temporary loss can plument the morale of the food province.

      If you lose your capital, you get an immediate drop in morale for all provinces. Plus a minus 40 for no capital for all provinces instead of distance to capital. This can significantly affect your food production rate.
    • One other method to improve the imbalance is to review your food consumption stats by unit type. Then in battles try to weight higher consumption units in to kill them off, ultimately replacing them with lower consumption units. example replacing infantry at 90 per day with AT at 70 per day.
      "A good plan, violently executed now, is better than a perfect plan next week." - General George S. Patton, Jr.

      "Do, or do not. There is no try" - Yoda
    • What you do Is if you can buy some food off the market to prevent revolts then find why you are losing food.If you still have armies try to occupy provinces that have the wheat symbol next to them to increase food production again.And then you will most likely get back on your feet and back in the game