I know. everyone wants carriers. except the people who don't, of course, but that goes without saying. And there are many threads on the forum... but I'd like to add my 30 or so cents into the bucket.
Aircraft carriers should start at day 12 on the naval tech tree, requiring the pre research of Battleships. Their building and research costs would be almost the same as BBs, though requiring 100-200 more men. They would require a factory lvl 1 and a naval base lvl 3 to build, and would take the same amount of time to build as a BB.
Aircraft carriers would have another stat, in addition to HP, strength, and speed: hangar capacity. This would dictate the number of interceptors and naval bombers that could be carried on board (each aircraft taking up one capacity each). The hangar capacity should, in my opinion, advance as follows:
or the lvl +2. The lvls would each be re searchable the day the BB one lvl above them became available, with lvl 6 carriers accessible on day 40, with the rest of the highest-accessible level stuff.
The strength's of the carrier should run somewhat as follows:
Aircraft carriers would have no value against subs, land units, or in any attacks.These values are taken from the destroy of the same lvl; assuming that the "time period" in which each of these machines was developed is determined by the day unlocked, not the lvl, then this is not to far fetched.
Aircraft carriers would have 45 hp, and their speed would be equal to the cruiser on lvl above them. They could not carry out ranged combat, except with their aircraft. As with airfields, aircraft on the carrier would act as if they were flying when attacked, representing the "scramble" that would occur in real life. This would, of course, not happen when the aircraft was refueling.
I do find it kind of silly that flying boats will be taking off from these guys, but hey, they do it with inland airfields, which is even less realistic, considering there were seaplane tenders, which could be represented be carriers as well.
in a day or two ill post my idea's about tank destroyers, then marines and paratroopers. PLEASE, if you have criticism, voice it below. I don't feel I'm being taken seriously without criticism.
Aircraft carriers should start at day 12 on the naval tech tree, requiring the pre research of Battleships. Their building and research costs would be almost the same as BBs, though requiring 100-200 more men. They would require a factory lvl 1 and a naval base lvl 3 to build, and would take the same amount of time to build as a BB.
Aircraft carriers would have another stat, in addition to HP, strength, and speed: hangar capacity. This would dictate the number of interceptors and naval bombers that could be carried on board (each aircraft taking up one capacity each). The hangar capacity should, in my opinion, advance as follows:
lvl1 | lvl2 | lvl3 | lvl4 | lvl5 | lvl6 |
3 | 4 | 5 | 6 | 7 | 8 |
or the lvl +2. The lvls would each be re searchable the day the BB one lvl above them became available, with lvl 6 carriers accessible on day 40, with the rest of the highest-accessible level stuff.
The strength's of the carrier should run somewhat as follows:
lvl1 | lvl2 | lvl3 | lvl4 | lvl5 | lvl6 | |
defending aircraft | 2.0 | 3.0 | 4.0 | 5.0 | 6.0 | 7.0 |
defending ships | 1.5 | 1.7 | 2.0 | 2.3 | 2.5 | 2.7 |
Aircraft carriers would have no value against subs, land units, or in any attacks.These values are taken from the destroy of the same lvl; assuming that the "time period" in which each of these machines was developed is determined by the day unlocked, not the lvl, then this is not to far fetched.
Aircraft carriers would have 45 hp, and their speed would be equal to the cruiser on lvl above them. They could not carry out ranged combat, except with their aircraft. As with airfields, aircraft on the carrier would act as if they were flying when attacked, representing the "scramble" that would occur in real life. This would, of course, not happen when the aircraft was refueling.
I do find it kind of silly that flying boats will be taking off from these guys, but hey, they do it with inland airfields, which is even less realistic, considering there were seaplane tenders, which could be represented be carriers as well.
in a day or two ill post my idea's about tank destroyers, then marines and paratroopers. PLEASE, if you have criticism, voice it below. I don't feel I'm being taken seriously without criticism.