Disband Units

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    • There is no way that it should be a 100% of the current condition. Production time is quite valuable in this game so it would have to account for that. Maybe a 60-70% resource return using the condition as a factor would be more reasonable.
      --
      Trying to be helpful, If my answers are incorrect, please let me know and provide the right information.
      I am not all serious, will tag along for a joke.


      Delby
      Moderator
      EN Support Team | Bytro Labs Gmbh
    • I'm convinced it's good there is no disband function in the game. It's good you're forced to plan ahead and that there's a trade-off between units that help you immediately and others that help you more on the long term (because of lower upkeep costs).
      If you could disband units, not only people would abuse that for disbanding damaged units (as @Spiffolo already wrote), but also to disband units you brought in a tactically bad position. That may not be possible.

      Also the problem you're addressing basically is not that there's no disband function, but that units exist in the game which have such a high food upkeep compared to their usefulness that you don't want to own them for a long time and start to feel the urge to disband them after a while. Namely these are militia and regular infantry. This problem can and should be solved by better balancing - see --> this thread <-- for my proposal.
    • This simply needs to be added just as a means of resource management.

      Now that we can’t do some of the previous suggestions such as trading unwanted troops we have no way to reduce our resources expenditure which can soon add up to ridiculous amounts that can end up crippling your economy

      I’d suggest ‘Retiring’ troops maybe even a one off cash payment as a retirement package or something for troops

      And for all the vehicles planes/tanks/boats etc. You’d have to pay a decommission fee to strip them of weapon and the ability to fire.

      If you wanted you could even have something show up in the paper such as

      XcountryX has decommissioned HMS BRITANNIA and donated it to maritime museum

      Probably don’t need so much detail but long story short...

      1.You pay cash to Disband troops
      2.Don’t gain any resources back from production costs
      3.Decrease resource maintenance costs
    • Delby wrote:

      There is no way that it should be a 100% of the current condition. Production time is quite valuable in this game so it would have to account for that. Maybe a 60-70% resource return using the condition as a factor would be more reasonable.
      I agree with Delby ... Even a 50% return would be reasonable ... At NASA we decommissioned and refurbished a lot of old Apollo facilities and ground systems for use in Shuttle, resulting in great savings to the US taxpayer ... In one Shuttle project I led, we used USAF excess equipment that resulted of millions in savings ... 8)
    • TacoGod wrote:

      I hate it when a ship is built in a lake! UGH! What do I do with a cruiser in Michigan?!?!?
      Target practice. LOL

      I used to love it when I found high-level CCs and BBs cruising Lake Erie and Lake Michigan after invading North America late in the game. The Canadian and Northern United States AIs seemed to love to build land-locked capital ships, almost always without DD escorts. The simple solution was to build a couple of high-level subs of my own and set them loose in the lakes, and let them rack up some easy kills while I was rolling up the provinces on land. It's not like they can hide -- you can scout the whole lake system in an hour with a single fighter squadron on patrol.

      Is this still a thing? Do the AIs still do this?