Disband Units
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Send it in circles on a forced march, it will destroy itself.
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injinji wrote:
Send it in circles on a forced march, it will destroy itself.
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MontanaBB wrote:
injinji wrote:
Send it in circles on a forced march, it will destroy itself.
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injinji wrote:
MontanaBB wrote:
injinji wrote:
Send it in circles on a forced march, it will destroy itself.
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Hmm, nice grammar. Geez, thanks.
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I'll assume force marching units, shall just bring the morale closer to nothing. I can not imagine their being a game mechanic where soldiers can exhaust themselves to death. Since units don't really have, sleep breaks, lunch breaks and can virtually be marched around for eternity. I can't imagine Bytro labs making such a conceptual error by having units exhaust themselves to death by forced marches, when they don't even sleep and are on stand by any hour of the day.
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SpectatorGuest wrote:
I see duck everyday. But not on game chat. Do you go by another name?
Interesting community,
WiseOdin wrote:
Quasi-duck wrote:
WiseOdin wrote:
Quasi-duck wrote:
VorlonFCW wrote:
Find somebody to sell it to.
Doesn't look like it
Forum Gang Commissar
Black Lives Matter!!!!! All Lives Matter!!!!!
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KoalaArmy wrote:
No im happy with the game as it is duck im just touching on an idea probably
not to far from the linear path of the game.
Do you have problems playing against people spending money on gold ?
Do you actually know kids using mums purse ? lmao
Forum Gang Commissar
Black Lives Matter!!!!! All Lives Matter!!!!!
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Quasi-duck wrote:
SpectatorGuest wrote:
I see duck everyday. But not on game chat. Do you go by another name?
Interesting community,
WiseOdin wrote:
Quasi-duck wrote:
WiseOdin wrote:
Quasi-duck wrote:
VorlonFCW wrote:
Find somebody to sell it to.
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injinji wrote:
Quasi-duck wrote:
Lol, I keep forgetting. So use to you being the god around here lol.
Force marching units to drop their morale, making them easier to kill, is really just a waste of KD stats. If you happen to have militia, you are better off leaving them of good morale, and placing them on shores or in forest/hills to be used for what they were designed for.Free Time looks good on me
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WiseOdin wrote:
placing them on shores or in forest/hills to be used for what they were designed for.
Forum Gang Commissar
Black Lives Matter!!!!! All Lives Matter!!!!!
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Quasi-duck wrote:
WiseOdin wrote:
placing them on shores or in forest/hills to be used for what they were designed for.
Free Time looks good on me
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WiseOdin wrote:
Every unit has a purpose, just like chess.
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Those that call them useless aren't that far off. They are inferior to Infantry, the hills/forest boost brings them to equal infantry on the same level. If militia was to become useful, I would go as far as to state their food requirement would have to be much lower, given the fact that they're civilians that are trying to defend their homes. They hardly require food from the government, when on friendly territory, as they would be fed by the townsfolk they are protecting.Free Time looks good on me
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WiseOdin wrote:
There was a time, in the early years when the 2v2 map was still good, that I actually did make militia is mass
Forum Gang Commissar
Black Lives Matter!!!!! All Lives Matter!!!!!
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Why the heck would you produce militia for sub detectors? That'd be too expensive to do, just send out an interceptor for patrol?"ANU! CHEEKI BREEKI IV DAMKE!"
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The point wasn't to detect subs, the point was to get rid of surplus militiaWar is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill
VorlonFCW
Retired from Bytro staff as of November 30, 2020.
>>> Click Here to submit a bug report or support ticket <<< -
oh"ANU! CHEEKI BREEKI IV DAMKE!"
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Maybe a way to best get rid of them is just to waste them away against the enemy? They will be great meat shields and every little penny helps tip the balance in a battle.