Forum Gang Commissar
I changed it for you Dia
I changed it for you Dia
That's what I said, but my complaint then was they are too slow so they can never be a part of the spearhead and are destined to either slow down your attack or remain forever.Maybe a way to best get rid of them is just to waste them away against the enemy? They will be great meat shields and every little penny helps tip the balance in a battle.
Maybe defensively they can tip the battle?That's what I said, but my complaint then was they are too slow so they can never be a part of the spearhead and are destined to either slow down your attack or remain forever.Maybe a way to best get rid of them is just to waste them away against the enemy? They will be great meat shields and every little penny helps tip the balance in a battle.
Why the heck would you produce militia for sub detectors? That'd be too expensive to do, just send out an interceptor for patrol?
In case you've conquered a province at a lake in which a cruiser was in production at that moment AND didn't notice this AND didn't damage the naval base of that province to less HP than a level 2 naval base (so production continues), then... well, then you indeed had bad luck. But that's an extremely seldom situation, which doesn't justify a new disband unit feature and the negative effects it would have.
Finally in case you were offline for more than 2 days and the AI built that cruiser for you: AI does other nonsense as well; so what?
In one of the game where I was rushed early on, building militia in a few hours each really saved my life, not so much because of their attack but because of the HP they brought to my infantry defensive stacks in city. It slowed down the enemy attack and allowed me to bring stuff, ultimaly making me win the war (and the game).
But yeah, I often have a bunch of militia or AT guns laying around, that I had built in a time of crisis and that I don't need any more. I wish I could disband them. It just feels like a basic option.
I really like the idea of having militia and infantry cost more upfront and less in maintenance.
Another solution - but would need more code - is that militia don't cost manpower or food at all but cost morale as they "live-off the land", so megastack so you can keep a few around "for free" but too much of them are going to be pricey.
so people can just spam units, and when they get dmg they will just disband them and gain back whatever is scrapped to make a new and fresh unit?
sounds terrible, the game already throw planning and strategy out of the window with the last update, implementing as you suggest will only make thing worst. as they said above, if it was your doing, next time pay more attention and avoid the mistake, it will help you GitGud. if it was the IA doing suck it up and play with it.
the idea of making an unit to just be free to make is simply terrible. cant wait for militia units being made without consequances and cheese IA capital trick to keep spamming them for free