[SUGGESTION] Weather...

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    • [SUGGESTION] Weather...

      Weather should be introduced...? 9
      1.  
        Yes (4) 44%
      2.  
        No (3) 33%
      3.  
        Tweak (2) 22%
      Okay, I'm not sure if there is any suggestion that has weather in it, but I'll add my idea.

      • Weather: Snow, rain etc.
        Effects like snow would hamper, or boost armies. If this is introduced, my take:
        Militia: 50% Boost in snow, elite militia gets an 80%
        Commando: 50% Boost in snow
        Infantry: No boost, but elite infantry gets a 10%
        Tank units: 35% weaker, elite tanks 20%
        Air units: 10% weaker for tact. bombers

        For rain, similar effects, like:
        Militia: 20% Boost, elite militia gets 35%
        Commando: 15% Boost
        Infantry: 10% Boost


      • Weather: Display
        When weather happens, you can see weather in your borders and one province surrounding (share intel shares weather) When you click on a province, it would show a the weather. When zoomed out, it only shows the major events.


      • Spy:
        When you have intelligence spies, they can inform you of the weather in provinces. And when they give info, your units that are at a disadvantage in weather like snow, have a weaker disadvantage (like from 35% to 25) (because then they're prepared)
      That's my take. You guys can point out flaws.
    • As one who has both suggested and supported this idea in the past, I strongly support.

      Weather type:
      duration in in-game time
      frequency per 15 provinces per day unless otherwise noted
      provinces effected
      effect on province
      max unit damage
      movement
      other info

      Thunderstorm:
      duration: 10-30 min
      frequency: 20%
      provinces effected: 1
      province effect: minor damage to buildings
      max unit damage: air-10%
      movement: none

      Supercell thunderstorm:
      duration: 30 min - 2 hr
      frequency: 5% of thunderstorms (real life stats)
      provinces effected: 1-3
      province effect: slightly less minor damage to buildings and morale drop of 5*
      max unit damage: inf-10% arm-5% air-50%*
      movement: none
      * storm has a 33% chance of spawning a tornado in one province which can destroy buildings and units or do nothing depending on strength

      Blizzard:
      duration: 1-2 hr
      frequency: 10% (mountains only)
      provinces effected: 1
      province effect: slows production
      max unit damage: none
      movement: none
      slows land units, air units are grounded

      Hurricane:
      duration: 3-6 days
      frequency: 5-10 times per game
      provinces effected: ?
      province effect: damaged or destroyed buildings and morale drop of 30-50
      max unit damage: destroyed
      movement: 20-40 km/h, starts at sea and can go on land

      Storm shelters could be built to protect units and morale, ships could be docked at storm shelter provinces.

      And a weather tab could be added, showing provinces most likely to have storms in the next 2 days, and alerts of hurricanes 3-5 days in advance. However these could be completely wrong.
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    • As i have not voted yet and still thinking about the concept of weather.
      I agree that planes would be pretty much usless in snow storms however
      ground units of any type should prod only be impeded by movement and
      the att/def values remain the same.
      Sure equipment may fail or become a little less accurate due to extreme
      weather but the game already has terrain values for att/def and it may
      be a little to in depth to go tweaking every units %percentages%
    • The idea would add a whole new tactical aspect to the game.

      However, the trouble with weather is that it’s a lot more arbitrary than terrain. The way the game works, units (except for ranged ones) have to be on the same terrain (in the same location) to fight each other, giving them identical combat conditions.

      With weather however, you don’t have that kind of factual neutrality as certain units could be affected by the weather despite not even being stationed in the affected location.

      Also, the stat changes that are suggested are absurd, to say the least.
      There is absolutely no reason why Militia, which is by definition less well equipped than Infantry, would have a boost in snow. Knowledge of the terrain and a tendency for guerilla warfare (which is the ‘lore’ explanation for militia boosts in forests and hills) do not protect from subzero temperatures.

      Tanks should also not suffer more than infantry in snow, actually infantry (and hence milita too) should suffer most.
      One only needs to look at the Russia campaign to see who was the most affected by the weather (spoiler : it wasn’t tanks).

      Fundamentally however, the idea is interesting.