JCS Darragh wrote:
yes don't add flying M1A1s with super death star killer cannons
Ironically, adding a paratrooper would ruin the game flow as they'd instantly capture a province without firing a shot, sometimes. Truthfully, the only fair way to implement a paratrooper (if they ever do so) is to give it a "landing zone" or else a "disembarkation time". If you want to capture a province, you must land outside of (but near to) the control point, then foor it the rest of the way, to give the defense a chance to get their you-know-what together. Else, having a disembarkation time at the control point would simulate that necessity.
Think about it this way. An Armored Car can speed through an unoccupied province and capture it and keep going. As fast as that is, it's still not instant. The crews of the AC's have to disembark some soldiers in the local capital offices, capture a few officials, bring the local police under submission, and then leave at least a token command to keep the province loyal until the rebellions start (or until reinforcements arrive). But if a paratrooper can just capture a province at near-instantaneous speed, then the time it takes to capture the local fat cats and wrangle the police and other immediate resisters is no longer being simulated. And apparently some* people want this game to actually simulate WWII
(*@'MontanaBB', I'm looking in your direction. )
It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers