Betraying is one of most pissing, saddening things in CoW.
When somebody push a knife in Your back, just like Brutus did to Cesar.
Some of You will say it's part of the game. True, but it's most unliked part of the game to be betrayed by allies.
I would like to join maps where betraying is impossible. I will have more fun of teamplaying, when knowing that others cannot betray me.
Whoever wants to play games when they can be betrayed anytime, just do so.
And clan is solution just for those who are in some clan, not for everybody.
How it could work?
After a player changes relations from shared map to right of way, it take for example 3 days until he can declare war. After he changes relation from shared map to peace, it take 2 days until he can declare war.
So for example when we don' t want them to step into our territory, after a player makes right of way, we may change it to peace, so we would not be able to move troops into our territory.
Not to be able to misuse it, if I have shared map and I do end ally, I want to make peace, it works the way that my ex-ally have 1 day of right of way and after that peace is established, so he have time to move troops away. Sometimes 1 day is not enough, so it can also differentiate between maps - bigger maps longer time, smaller maps time shorter as above.
When somebody push a knife in Your back, just like Brutus did to Cesar.
Some of You will say it's part of the game. True, but it's most unliked part of the game to be betrayed by allies.
I would like to join maps where betraying is impossible. I will have more fun of teamplaying, when knowing that others cannot betray me.
Whoever wants to play games when they can be betrayed anytime, just do so.
And clan is solution just for those who are in some clan, not for everybody.
How it could work?
After a player changes relations from shared map to right of way, it take for example 3 days until he can declare war. After he changes relation from shared map to peace, it take 2 days until he can declare war.
So for example when we don' t want them to step into our territory, after a player makes right of way, we may change it to peace, so we would not be able to move troops into our territory.
Not to be able to misuse it, if I have shared map and I do end ally, I want to make peace, it works the way that my ex-ally have 1 day of right of way and after that peace is established, so he have time to move troops away. Sometimes 1 day is not enough, so it can also differentiate between maps - bigger maps longer time, smaller maps time shorter as above.