"No betraying" option on maps

    • I mean you could do all of this, but just have a Defence force. I like to have branches when I play Solo (or online) Like, Home Defence, The Army, The Marines, The Navy, and The Air Force. Then I like to have a Special Branch which include Commandos. So, Just deploy militia and use them as they should be so you don't have to worry about a back stabber. Militia + Armored Cars = Lit Defence Force.
      "The first time you blow someone away is not an insignificant event. That said, there are some ******** in the world that just need to be shot." - General Mattis (USMC)


    • MontanaBB wrote:

      VorlonFCW wrote:

      If there is a possibility of a relationship I will counter with some questions which could lead to right of way
      Exactly right.
      If you negotiate the terms of your new alliance upfront, then your potential ally naturally will take the whole exercise more seriously. The negotiations process will also open the door to excellent communications, which is the core of any successful alliance. If the prospective "ally" cannot be bothered to negotiate the terms of alliance, I can say with 99% certainty he is going to be an unreliable ally at best, and, at worst, a possible backstabber down the road
      Funny. I'm usually the person who backstabs people, usually weak ones. However, I do agree with you.
      "As long as there are sovereign nations possessing great power, war is inevitable." Albert Einstein

      "Giving up is not an option in war, for it proves one's incapability and incompetence as a leader." - Me (Little Racoon)
    • I have been backstabbed at the very beginning when I played the game, when I didn't understand much. I must admit it was pretty painful. Now, I am the one who backstabs other people (not always though). I find games boring without something happening.

      I have a few tips to prevent that from happening to you:

      1) Peace or share the map, never right of way. Half cooperation is a lot worse than no cooperation at all. When I share map with someone, I can guess what he is up to by looking at how he moves his troops. If I get suspicious, I will have time to react and build up defenses.

      2) Everyone is your enemy. Never consider anyone to be your friend, especially if you stand in their way. For example, I'd rather attack my ally by land than somebody else by sea.

      3) Diplomacy is crucial. I generally don't attack the people I have talked a lot with. Make joint actions with people. Earn their trust. Don't be the asshole of the coalition that takes all the capitals.

      4) Don't be weak. Get a big army, get a big land with many industrial complexes.You won't be that exposed to an attack on you mainland. If you don't manage to do that, build strong defenses. People will prefer attacking someone else. Use militias to defend your homeland, they are really cheap and are quite decent if you don't need to move them around.

      EDIT: Do not too strong either, that will cause other players to see as a threat and they will league against you.

      The post was edited 1 time, last by Petouche ().

    • Petouche wrote:

      I have been backstabbed at the very beginning when I played the game, when I didn't understand much. I must admit it was pretty painful. Now, I am the one who backstabs other people (not always though). I find games boring without something happening.

      I have a few tips to prevent that from happening to you:


      3) Diplomacy is crucial. I generally don't attack the people I have talked a lot with. Make joint actions with people. Earn their trust. Don't be the asshole of the coalition that takes all the capitals.
      #3 above - Don't be the asshole of the coalition that takes all the capitals

      Also dont be the player that sits and watches someone destroy 75% of the enemy forces and then race across the border and start scooping up territories that you did nothing to earn.
      Do that a few times and guess what - you're on the LIST.
      "Es gibt keine verzweifelten Lagen, es gibt nur verzweifelte Menschen" - There are no desperate situations, there are only desperate people.
      Heinz Guderian (Schneller Heinz) German WWII general and tank commander, theorist of tank combat and father of the blitzkrieg.