Greetings Generals,
During war it is important to gain the upper hand on your enemy. This is the time when the War office has to come up with new technologies to give your military the upper hand, however to do this you will need money to invest in new research.
New Units:
Have fun playing!
Your Call of War Team
During war it is important to gain the upper hand on your enemy. This is the time when the War office has to come up with new technologies to give your military the upper hand, however to do this you will need money to invest in new research.
New Units:
- Paratroopers: light infantry supported by transport helicopters for rapid intervention, especially effective deep behind enemy lines.
- Attack helicopter: Heavily armed rotary wing attack aircraft, focusing hard or ehavily on armourd targets.
- Field Hospital: Increases healing rates of units stationed in a newly occupied non-core province, can be deactivated.
- Bank: Increases tax (money) income in province also adds 15% province morale increase, can be deactivated.
- You will soon be able to independently select the flag of your nation and leader’s name.
- Nuclear subs will now have the ability to transport and launch nuclear rockets.
- Armies received the same army number, which is fixed.
- Units that had 0% morale, 0 hitpoints and could not move shouldn’t appear in the game anymore.
- On the Anatartica map, some flags in the province bar were missing, is fixed.
- Map drag experience in Chrome has been improved.
- Path randomizer, routes that you plan will be automatically adjusted for safer travels.
- You will now have the ability to rename all unit groups to a name of your choosing to replace standard Identifier number (e.g. IF 3 could be Alpha Squad)
- Diplomacy messages notifications remained when read and the game refreshed, is fixed.
- Some map bugs in the worldmap (100 player) have been fixed.
Have fun playing!
Your Call of War Team
Chánfucius
Community Support
Community Support