Carrier air wings will not recombine into single wing

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    • Carrier air wings will not recombine into single wing

      For the entire 18+ months I have been using in-game aircraft carrier units, there has been a recurring bug regarding the combination and re-combination of aircraft units when they return to their carrier(s) after missions. Namely, that separate wings of aircraft units which have been sent on separate missions will not immediately re-combine with all other wings based on the same carrier(s) once all wings have been fully refueled. This should take no longer than 15 minutes, i.e., the time it takes an aircraft unit to fully refuel on an in-game carrier.

      As an example, I presently have four nuclear aircraft carriers (CVN) and six escorting destroyer (DD) squadrons in a single stack, with 36 aircraft squadrons (1 naval bomber, 20 tactical bomber, 15 fighter squadrons) based on those four CVNs. The four CVNs have a combined capacity of 40 aircraft squadrons, so there is plenty of room to accommodate all assigned squadrons.

      In the last two hours, I have sent the 20-squadron TB wing, 15-squadron fighter wing, and single naval bomber squadron on multiple separate aerial reconnaissance missions over neutral territory to scout potential enemy forces as I move down a continental coastline. Upon completion of their scouting missions, I returned all wings safely to their moving carriers. However, over an hour after all wings have completed their 15-minute refueling cycles, the aircraft wings continue to display separately, with separate icons and separate unit numbers.

      On other occasions, I have seen the same situation continue for 12 or more hours until the fully refueled air wings eventually re-combine into a single wing aboard their carrier(s). This is not a simple display problem that is resolved by reloading the game; the separately displayed air wings can be issued individual commands using either the unit command pop-up menu or by clicking-and-dragging. Nor is this a short-term problem; I have seen this issue recur on numerous occasions in multiple games over a period of 18+ months.

      While this is not a fatal error, it can be a major inconvenience when you are trying to re-combine the available aircraft units for a different strike package against new targets. I am reporting this bug so that you are aware of it; please add it to your working list of bugs to be addressed. Thanks.
    • It seems to me that they sometimes recombine and sometimes not, so what is the pattern? Do they merge if they land on a carrier that is not in motion perhaps?


      The process for bugs is that you report them in game, and game operators verify if they are a bug and forward those reports on. As a forum post doesn't fit that daily workflow this is not really a good avenue to report bugs. The forum is a good place to discuss bugs and learn what is and isn't a bug, but as it doesn't fit the system quite as well as the usual process things get overlooked.
      War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill



      VorlonFCW
      Retired from Bytro staff as of November 30, 2020.

      >>> Click Here to submit a bug report or support ticket <<<
    • If you want the bug to be fixed, please try to find the pattern in this bug and provide a step by step list (short and precise) how it is 100% reproducible when following it. Since this is not a game breaking bug and it "sometimes it works, sometimes not", it has a lower priority than other issues though.
    • VorlonFCW wrote:

      The forum is a good place to discuss bugs and learn what is and isn't a bug . . . .
      Trust me: it's a bug. I probably use aircraft carrier units more than most players, and I've observed this phenomenon on multiple occasions in multiple games over the past 18+ months.


      freezy wrote:

      If you want the bug to be fixed, please try to find the pattern in this bug and provide a step by step list (short and precise) how it is 100% reproducible when following it.
      More than anything, freezy, I wanted you to be aware of it and get it on your list, and, yes, eventually get it fixed. I'll start taking notes whenever I encounter the problem again in the future.

      In most games, I typically use carriers as fly-on/fly-off transports for my tactical bomber wing. Once I've successfully landed an amphibious invasion, I usually move the tactical air wings to land bases where they are safe from submarine attacks and being sunk with their carriers. Only occasionally do I get to use carriers for coastal raids on ground units or actual anti-ship naval warfare, during which multiple 5-squadron wings are operating from a multiple-carrier battle group and this bug comes into play.