Here are some suggestions of things I think should be added to Call of War. Feel free to reply to this article and suggest things yourself! Please consider voting for the ideas you like!
- Research facilities -
Research facilities would enable research. Every research facility would add one research slot. They would be in specific provinces of a country, and if they are destroyed, they can't be used anymore (unless they are repaired). I would also suggest having specific research facilities for specific research (Infantry, armoured, air, naval, secret, nuclear, chemical, etc.). Destroying a nuclear research facility could releases toxic gases and make a province unusable for building and would decrease the condition of exposed units like infantry.
- Chemical weapons -
Chemical weapons would be very effective against certain units (for example, infantry). They would require a specific research facility (chemical) and could be added to rockets, aircraft, and even infantry. You would end up with chemical rockets, chemical bombers, and chemical weapon armed infantry. Nuclear chemicals would make provinces unusable for production, construction, and would decrease the condition of exposed units, like infantry. There could also be different kinds of chemical weapons.
- Trade deals -
I also suggest trade deals to be added to the game. I know you can trade with other players, but what I mean by trade deals is that exchanges would automatically be executed every day, every three days, every week, etc. These would require the approval of the two (or more) countries involved.
- Travelling resources -
I propose that resources could travel from the resource producing provinces to the army producing provinces. The player could choose where the resources go and even stock them in certain provinces. Players could also have a military filter and an economic filter on their screen to manage everything more easily.
- Rebel groups -
Finally, I suggest adding rebel groups to Call of War. This could give players that have been invaded a second chance to win the round. What I mean is that when another player invades you, rebel fighters could carry on fighting (under your command) for their country. A player could hide some armies while he is still in control of his country, and when he is invaded, he can use those armies against the attacker. Those armies would stay hidden from the invader's screen until the invaded player uses them to take back his ground. The invaded player could also produce some more armies, but only on a small scale because having an illegal production that is too big would reveal to the enemy some of his production centers, resources (these would have to be stolen from government controlled facilities), armies, etc.
LUDO_IS_HERE
Please remember that these suggestions are my thoughts and they may not be like you think they should.
- Research facilities -
Research facilities would enable research. Every research facility would add one research slot. They would be in specific provinces of a country, and if they are destroyed, they can't be used anymore (unless they are repaired). I would also suggest having specific research facilities for specific research (Infantry, armoured, air, naval, secret, nuclear, chemical, etc.). Destroying a nuclear research facility could releases toxic gases and make a province unusable for building and would decrease the condition of exposed units like infantry.
- Chemical weapons -
Chemical weapons would be very effective against certain units (for example, infantry). They would require a specific research facility (chemical) and could be added to rockets, aircraft, and even infantry. You would end up with chemical rockets, chemical bombers, and chemical weapon armed infantry. Nuclear chemicals would make provinces unusable for production, construction, and would decrease the condition of exposed units, like infantry. There could also be different kinds of chemical weapons.
- Trade deals -
I also suggest trade deals to be added to the game. I know you can trade with other players, but what I mean by trade deals is that exchanges would automatically be executed every day, every three days, every week, etc. These would require the approval of the two (or more) countries involved.
- Travelling resources -
I propose that resources could travel from the resource producing provinces to the army producing provinces. The player could choose where the resources go and even stock them in certain provinces. Players could also have a military filter and an economic filter on their screen to manage everything more easily.
- Rebel groups -
Finally, I suggest adding rebel groups to Call of War. This could give players that have been invaded a second chance to win the round. What I mean is that when another player invades you, rebel fighters could carry on fighting (under your command) for their country. A player could hide some armies while he is still in control of his country, and when he is invaded, he can use those armies against the attacker. Those armies would stay hidden from the invader's screen until the invaded player uses them to take back his ground. The invaded player could also produce some more armies, but only on a small scale because having an illegal production that is too big would reveal to the enemy some of his production centers, resources (these would have to be stolen from government controlled facilities), armies, etc.
LUDO_IS_HERE
Please remember that these suggestions are my thoughts and they may not be like you think they should.
The post was edited 2 times, last by LUDO_IS_HERE ().