Two things !:
1. Introduce a mandatory break in the game, eg for two days or more. The game stops and waits until the end of the break. This is to be able to relax from the game and be able to function normally in the real world, each of us knows how it can be troublesome when we constantly have to think what is happening on the map. I suspect that in this way there will be less resignation from the game. The break should be established from the beginning of the game in its assumptions so that it can not be changed and should be compulsory. I write this because I already deleted one account and in the last map I had a victory in my pocket. I deleted my account once again to cool down.
2. Hospital. There is no building for the healing unit, it's about morale.
1. Introduce a mandatory break in the game, eg for two days or more. The game stops and waits until the end of the break. This is to be able to relax from the game and be able to function normally in the real world, each of us knows how it can be troublesome when we constantly have to think what is happening on the map. I suspect that in this way there will be less resignation from the game. The break should be established from the beginning of the game in its assumptions so that it can not be changed and should be compulsory. I write this because I already deleted one account and in the last map I had a victory in my pocket. I deleted my account once again to cool down.
2. Hospital. There is no building for the healing unit, it's about morale.