Retaining Players

    • I agree with everything that you said. It's just that people are complaining that players aren't staying, but they offer very far-out there reasons and solutions. It's just really simple what needs to happen if we want players to stay around.
      "The first time you blow someone away is not an insignificant event. That said, there are some ******** in the world that just need to be shot." - General Mattis (USMC)


    • Quasi-duck wrote:

      Darragh is right, but I would hate for this game to be fast paced, it is what attracts me, as well as *paying adults* who like to log in once or twice at work and in the evening. If the 24 hour time rate is changed, I think much of the paying user base will go in exchange for kids who won't be buying gold or HC.

      On the other hand, these new players will bump the ad revenue, but I do not know which makes Bytro more money at them moment or if it is a good gamble for the company.
      I agree with this, but not completly since young kids will be more keen on pushing that gold button....we saw it with EA lootbox deal that makes up for almost 60-70% of theirs income....for Bytro even if those will join to try the game and pay to get stuff done quick and then drop it’s better becasue will get more money in the short term. Obviously will kill the community even further so it’s a tricky situation



      If we want to try and keep more player perhaps doing the tutorial on the quick game? I saw the speed run even, so making them play on something like that could work better becasue it engages them quickly and if someone finds it good they will stay for match on normal speed
    • Call of War is a game that requires patience, so I am not sure of the value in going to great lengths to keep the impatient players around.


      One possibility would be a smaller map for the tutorial. You wouldn't have to change the pace or the speed of anything if you made a map that was fewer kilometers from place to place.

      Perhaps focus a map just on a few countries. France, Germany, Italy, Yugoslavia, Romania, Poland, Ukraine, UK. Make the countries half their dimensions for a fast experience.

      Add in the suggestion to start with a few more units, and maybe a few more units researched and that will be a fast map


      War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill



      VorlonFCW
      Senior Game Operator
      EN Support Team | Bytro Labs Gmbh

      >>> Click Here to submit a bug report or support ticket <<<
    • Or maybe start with the english channel map (It's like the smallest), but make it with more players, so there's more fun to it, and at the same time, have a small space so it's more fast paced.
      "As long as there are sovereign nations possessing great power, war is inevitable." Albert Einstein

      "Giving up is not an option in war, for it proves one's incapability and incompetence as a leader." - Me (Little Racoon)
    • Well, no. What I mean is to make the map smaller so there's less space to move, and therefore, fast-paced.
      "As long as there are sovereign nations possessing great power, war is inevitable." Albert Einstein

      "Giving up is not an option in war, for it proves one's incapability and incompetence as a leader." - Me (Little Racoon)
    • Quasi-duck wrote:

      I think they can just increase the game speed, pretty sure that is what they do for the speed rounds.
      However, the speed rounds are for high levels, and in the beginning, you're forced to play a tutorial round with other noobs. Maybe make tutorial rounds faster?
      "As long as there are sovereign nations possessing great power, war is inevitable." Albert Einstein

      "Giving up is not an option in war, for it proves one's incapability and incompetence as a leader." - Me (Little Racoon)
    • Little Racoon wrote:

      Quasi-duck wrote:

      I think they can just increase the game speed, pretty sure that is what they do for the speed rounds.
      However, the speed rounds are for high levels, and in the beginning, you're forced to play a tutorial round with other noobs. Maybe make tutorial rounds faster?
      That is exactly what I proposed in what you quoted lol.
      Forum Gang Commissar



      I changed it for you Dia <3
    • Quasi-duck wrote:

      Little Racoon wrote:

      Quasi-duck wrote:

      I think they can just increase the game speed, pretty sure that is what they do for the speed rounds.
      However, the speed rounds are for high levels, and in the beginning, you're forced to play a tutorial round with other noobs. Maybe make tutorial rounds faster?
      That is exactly what I proposed in what you quoted lol.
      I think they can just increase the game speed, pretty sure that is what they do for the speed rounds.

      Quasi-duck wrote:

      Little Racoon wrote:

      However, the speed rounds are for high levels, and in the beginning, you're forced to play a tutorial round with other noobs. Maybe make tutorial rounds faster?
      That is exactly what I proposed in what you quoted lol.
      Mistakes are made :D
      "As long as there are sovereign nations possessing great power, war is inevitable." Albert Einstein

      "Giving up is not an option in war, for it proves one's incapability and incompetence as a leader." - Me (Little Racoon)