It is clear that CoW is just a game, but if you make rockets that powerful, which is not even realistic today, escpecially regarding the production costs, you miss these important points:
I have an issue with the rockets in CoW. Although they are cool, they never worked this way in WW2. WW2 rockets were not used as crusise missiles, with exceptions see below, and they were never as powerful as in this game. You can see that players are heavily using rockets to crush the enemy units, but this would never had worked in real-life.
In real-life WW2 we had, for instance
Guided systems (range 2-5 km)
- guided missile systems such as Ruhrstahl X-4 was an anti-tank missile, yes, but never deployed; but it is similar to the ATGM's a few decades later; however, there are part of a bigger equipment system such as infantry or air plane, as just an effective weapon
- the Fritz X was an anti-ship glide bomb, not a rocket in the modern sense; and it used a primitive guidance system similar to that of the X-4
- the anti-ship Henschel Hs 293 was interesting indeed, because radio guided, but it was a glide bomb and not a rocket
Non-guided systems (medium to lange range)
- the V1, V2 etc. were very inaccurate; even if you would tried to hit a building many hundreds of kilometers away, you might have missed it by hundreds of kilometers; the reason base on the tech limits of the WW2 era (V rockets were, for instance, not guided in the modern sense, but had sort of a mechanical navigator that base more or less on predications on how to fly and were to land, if the weather did not change or the enemy did not prevent it somehow! which made them quite ineffective as a military weapon, yet as a terror weapon that inflicts horror)
What I'm trying to say is the following. It took the world many years to develop a weapon that was even close to a cruise missile in the way you use them in Call of War. The Germans too were simply not able to create such a thing -- for a fast rocket that travels hundreds of kilometers! It was technically not possible, simply due to the lack of computers and modern manufacturing practices.
Even during Cold War the tech behind ICBM's was pretty bad into the Cold War era. It really took some effort to develop accurate long range systems -- and there is no way, except in the Marvel universe, that the Germans or any nation in WW2 was capable of such things without mini computers and chips. As mentioned, I strongly advice to read about how exactly those V rockets were configured so that they hit their target more or less. It is an eye opener on how underdeveloped and primitive that technology back then still was, and remained for more than a decade.
Last but not least. If you say that a cheap rocket system is more powerful than a whole infantry or tank division this is even unrealsitic today. I am judging this by the unit stats of rockets and inf/tanks.
You are basically saying that 10,000 men, equipped with more or less modern weapons, are less powerful than a few rockets? The MAJOR DOWNSIDE of guided rockets is that they are so EXPENSIVE! That's why we have still tanks, air planes and infantry until today. Even 100 cruise missiles do not the damage a division of 10,000 does. 100 cruise missiles have many advantages, but not these; and they are super expensive and difficult to reproduce.
Modern missile systems are simply expensive; the only hope is that they are more effective, if they hit their target; but due to the counter meassures this is today even pretty ridicoulous sometimes, for as long as the enemies fighting each other are on equal tech levels (think Phalanx CIWS that fires 3000 rounds/minute and is radar/computer guided with a range of only 3.5 km in order to hit fast missiles that are in close range already).
With best regards
I have an issue with the rockets in CoW. Although they are cool, they never worked this way in WW2. WW2 rockets were not used as crusise missiles, with exceptions see below, and they were never as powerful as in this game. You can see that players are heavily using rockets to crush the enemy units, but this would never had worked in real-life.
In real-life WW2 we had, for instance
Guided systems (range 2-5 km)
- guided missile systems such as Ruhrstahl X-4 was an anti-tank missile, yes, but never deployed; but it is similar to the ATGM's a few decades later; however, there are part of a bigger equipment system such as infantry or air plane, as just an effective weapon
- the Fritz X was an anti-ship glide bomb, not a rocket in the modern sense; and it used a primitive guidance system similar to that of the X-4
- the anti-ship Henschel Hs 293 was interesting indeed, because radio guided, but it was a glide bomb and not a rocket
Non-guided systems (medium to lange range)
- the V1, V2 etc. were very inaccurate; even if you would tried to hit a building many hundreds of kilometers away, you might have missed it by hundreds of kilometers; the reason base on the tech limits of the WW2 era (V rockets were, for instance, not guided in the modern sense, but had sort of a mechanical navigator that base more or less on predications on how to fly and were to land, if the weather did not change or the enemy did not prevent it somehow! which made them quite ineffective as a military weapon, yet as a terror weapon that inflicts horror)
What I'm trying to say is the following. It took the world many years to develop a weapon that was even close to a cruise missile in the way you use them in Call of War. The Germans too were simply not able to create such a thing -- for a fast rocket that travels hundreds of kilometers! It was technically not possible, simply due to the lack of computers and modern manufacturing practices.
Even during Cold War the tech behind ICBM's was pretty bad into the Cold War era. It really took some effort to develop accurate long range systems -- and there is no way, except in the Marvel universe, that the Germans or any nation in WW2 was capable of such things without mini computers and chips. As mentioned, I strongly advice to read about how exactly those V rockets were configured so that they hit their target more or less. It is an eye opener on how underdeveloped and primitive that technology back then still was, and remained for more than a decade.
Last but not least. If you say that a cheap rocket system is more powerful than a whole infantry or tank division this is even unrealsitic today. I am judging this by the unit stats of rockets and inf/tanks.
You are basically saying that 10,000 men, equipped with more or less modern weapons, are less powerful than a few rockets? The MAJOR DOWNSIDE of guided rockets is that they are so EXPENSIVE! That's why we have still tanks, air planes and infantry until today. Even 100 cruise missiles do not the damage a division of 10,000 does. 100 cruise missiles have many advantages, but not these; and they are super expensive and difficult to reproduce.
Modern missile systems are simply expensive; the only hope is that they are more effective, if they hit their target; but due to the counter meassures this is today even pretty ridicoulous sometimes, for as long as the enemies fighting each other are on equal tech levels (think Phalanx CIWS that fires 3000 rounds/minute and is radar/computer guided with a range of only 3.5 km in order to hit fast missiles that are in close range already).
With best regards