Just one small suggestion here....
It seems to me that the Artillery -- at least the higher level ones -- should have their Mountainous Terrain penalty removed. Actually, the higher the Artillery level, it would seem that they should be getting a Hills and Mountains bonus.
The SP-Arties already get a Plains bonus for their mobility's sake. But the slower ones....well, it makes sense that they'd take advantage in the hills to get a better fix on the enemy. So I propose the following for Arties:
Normally, only the Mountainous terrain would modify the Artillery and only by the -25%. My proposal makes the changes more dynamic to the terrain. However, for the inevitable naysayers, this is not already covered/simulated by the additional strengths of each higher Artillery level.
Note that SP-Arties should have similar changes in the hills and mountains, but not in the urban and plains terrains. The increases in hills and mountains could be milder for the SP versions.
The Fortress Bound variant could be the start of adding a new terrain modifier to the list for all units, that which gives a special bonus compounded with the terrain based not on the Fortress's generic percentage increases (which should remain) but on special and specific strength increases that are practical to each unit type and for each unit level. Yes, this would complicate both the math for the user and the programming for the developers. But this change would be fairly easy to implement and would be relatively easy to balance over several update tweaks.
It seems to me that the Artillery -- at least the higher level ones -- should have their Mountainous Terrain penalty removed. Actually, the higher the Artillery level, it would seem that they should be getting a Hills and Mountains bonus.
The SP-Arties already get a Plains bonus for their mobility's sake. But the slower ones....well, it makes sense that they'd take advantage in the hills to get a better fix on the enemy. So I propose the following for Arties:
Terrain Strength Modifier | Artillery Level 1 | Artillery Level 2 | Artillery Level 3 | Artillery Level 4 | Artillery Level 5 | Artillery Level 6 (Elite) | Notes: |
Plains | +/- 0% | +/- 0% | +/- 0% | +/- 0% | +/- 0% | +/- 0% | This is unchanged. |
Hills | +/- 0% | +5% | +5% | +10% | +20% | +30% | This makes the most sense. |
Mountains | -25% | -15% | -5% | +5% | +15% | +25% | Starts with initial disadvantage. |
Urban | +/- 0% | +/- 0% | +/- 0% | +/- 0% | +10% | +15% | Modify only the highest levels. |
Fortress Bound (Inside Fortress) | +/- 0% | +5% | +5% | +10% | +10% | +15% | Special idea: modify fortress bonuses by additional amount. |
Normally, only the Mountainous terrain would modify the Artillery and only by the -25%. My proposal makes the changes more dynamic to the terrain. However, for the inevitable naysayers, this is not already covered/simulated by the additional strengths of each higher Artillery level.
Note that SP-Arties should have similar changes in the hills and mountains, but not in the urban and plains terrains. The increases in hills and mountains could be milder for the SP versions.
The Fortress Bound variant could be the start of adding a new terrain modifier to the list for all units, that which gives a special bonus compounded with the terrain based not on the Fortress's generic percentage increases (which should remain) but on special and specific strength increases that are practical to each unit type and for each unit level. Yes, this would complicate both the math for the user and the programming for the developers. But this change would be fairly easy to implement and would be relatively easy to balance over several update tweaks.
It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers
The post was edited 1 time, last by Diabolical ().