I feel like the game would be a lot more realistic, fun and exciting if resource production and research speed is increased. This is because in a real war with real countries, there would be a lot more units and a lot more types of units. However, right now by the mid-game, food and oil is basically negative even with all the resource producing provinces maxed out which really limits the amount of units you can build. In terms of research speed, since research takes so long most people only prioritize and using a couple of units, instead of researching/using all the units. For example I might go for destroyers and submarines and not both researching aircraft carriers and naval bombers because I do not have enough research to research all of them. The game would be a lot more exciting if countries are able to have a larger variety of units, just like in a real war. For example, battle groups in Nazi Germany would consist of Heavy Tanks in the front, light tanks and infantry behind it supporting it. Also heavy artillery, anti air guns, anti tank guns. Often times Air force would be supporting the army too. It is also highly unrealistic that a country in the real world would be maxed out at 200 units, when in real life wars are fought with thousands and thousands of units.The game would be a lot more fun if every country has more units by the mid-game, which will also make the game a lot more strategic since it takes a lot of planning to organize so many units. It is also laughable that provinces are maxed out so quickly ( level 3 infrastructure, level 5 industrial complex) when in real life you can continue to increase productivity in a province by build more infrastructure or research advancements. Resource Production will need to be increases in order to support a country with a larger army as the war goes on.
Suggestions: 1) Add ways to increase resource production, such as production penalty in captured provinces dropping over time or adding new buildings that can increase resource production. Possibly even adding research options that can increase research production.
2) Increase research speed or decrease time required for research to be complete.
TLDR:
Increase resource production and decrease the amount of time research takes.
Suggestions: 1) Add ways to increase resource production, such as production penalty in captured provinces dropping over time or adding new buildings that can increase resource production. Possibly even adding research options that can increase research production.
2) Increase research speed or decrease time required for research to be complete.
TLDR:
Increase resource production and decrease the amount of time research takes.
The post was edited 1 time, last by jesusnation ().