Rude players

    • Rude players

      I wonder what the average age of Call of War players is. (I'm 45.) I wonder this in part because of how RUDE some players can be. For example: we're playing a game with no alliances. That means only one person can win. So inevitably people are going to turn on one another and all truces are temporary. Calling your opponent all kinds of names seems like an odd choice. It's particularly strange when high-ranking players do this. Perhaps it's not just age but the fact that we don't see each other's faces. I play regularly in face-to-face gaming groups, where bad manners aren't welcome.

      The main reason to play a strategy game, particularly one that takes a month or more, is to discuss decisions after action. To compliment daring attacks. (I learned a lot from how a skilled player did a fine combined arms attack into my territory, and told him so.) To comment on diplomatic choices. For me that's far more interesting than clicking buttons.

      It's well to remember Vorlon's signature line, which applies far better to players of computer games than to the men who faced the gas and the machine guns on the Western Front:
      War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill

      Happy gaming! Athenaios
    • This game has some odd things to make people annoyed for example, the X factor that makes the failed side feel cheated. Also the delayed update on units position can make your attack empty lands which you thought the enemy was there.

      Of course, the players are low in personality or would be just immature.

      It is like the real war not only a game as people throw bullshit each other :)

      I try to ignore these but for game reason, you may talk back if you feel angry.
    • Athenaios45701 wrote:

      I wonder what the average age of Call of War players is
      Age doesn't necessarily reflect maturity and decency. I am sixteen, and I think I am quite respectful to other players. Even real soldiers and generals would speak gallantly with the enemy, so what's the point in abusing a guy who's fighting you in a computer game? I personally have not come across any rude players yet though.
      "Klotzen, nicht kleckern!" -Heinz Guderian
    • I must agree with Kriegapoorv, ignorance is a blissful tool used by the ignorant. In my experience I haven’t come across any indecency from other players. In fact, I’ve made quite a few worthy allies. Even those who made their mission to wage war on me have been applauding.

      Though of course everyone is different and many experience different behavioral issues. It is like real war, it is not a gentleman’s game anymore. It’s a rigorous pride battle.
      - Admiral Babaroga
    • I have come across players who swear (should be understood, especially they have been personally betrayed by me), and I do agree that age doesn't matter. However, I don't know if this counts as "rude" (I think it counts): I've been playing a mediocre player recently, and we've been bragging about how "I am going to win, and you will lose" stuff, but somehow, randomly, the player starts saying "blah blah blah is gay" like that. I feel rather weird because this isn't really a direct attack on myself but it makes me uncomfortable.

      I don't count myself as those who are really rude because I regularly give advice to players with less experience (not many), and I don't trash talk the enemy or get frustrated when I lose (except when the enemy is winning by pay-to-win, which I'm not gonna go into detail). However, I do need to reflect on my betrayals, especially those who are close allies (sorry szinisa). There's nothing we can do about rude players, but I earnestly hope all of you here wouldn't meet someone like that. If so, I think reporting should work.
      "As long as there are sovereign nations possessing great power, war is inevitable." Albert Einstein

      "Giving up is not an option in war, for it proves one's incapability and incompetence as a leader." - Me (Little Racoon)
    • I personally never swear at fellow players as it goes against my beliefs as a Canadian. However I understand the benefit of provoking the enemy, as it makes them get annoyed at the very least, or even cause them to lose it all together. The more irritated or annoyed the opponent is, the more likely they are to make rash decisions. the more rash decisions they make, the more likely they are to make a mistake. The more mistakes they make, the more likely they are to lose, and thus allowing you to win. By provoking fellow players, I tend to get many messages containing curses and other profane language, so I have grown accustomed to reading rude messages.
      "White Fang knew the law well: To oppress the weak and obey the strong"
      Jack London, White Fang

      My parents once told me not to play with matches, so I played with lighters
    • For me, I have to be honest that I am quite evil in this terms. I pretty much message every single country (except for the one I want to attack) nearby to be allies or have a non-aggression pact, but when I build my empire and see my allies as threats or obstacles to my expansion and if I think I can take them on, I backstab them. I must admit this is a dirty trick, but it helps you survive the first few days and have a decent empire, if not win the game. However, when losing in a war, if I'm not facing against a goldspender, I would most likely be polite and recognize the enemy for being smart. If I'm winning, of course, then I'll provoke the enemy. If it's a stalemate, I bluff and give fake intel on myself pretending to be bragging about my military power, how I'm eventually gonna win, etc. Only did it once, but it worked and I soon took over the land.
      "As long as there are sovereign nations possessing great power, war is inevitable." Albert Einstein

      "Giving up is not an option in war, for it proves one's incapability and incompetence as a leader." - Me (Little Racoon)
    • wayaya wrote:

      This game has some odd things to make people annoyed for example, the X factor that makes the failed side feel cheated
      It is standard West Point doctrine, when given the strategic and tactical option to do so, to only attack an enemy's defensive position when the offensive forces have a numerical and qualitative superiority of 3 to 1. That works equally well in Call of War. Personally, I go a step further: I not only want a numerical and qualitative superiority of 3:1, I want my numerically and qualitatively superior ground forces to be ably supported by artillery and/or tactical airpower. I think you will quickly discover this minimizes your own casualties and greatly reduces the impact of the so-called x-factor in COW combat.
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      I didn't even bother to read all your comments... There's only two types of players in games period.

      "good mannered" and "bad mannered" If you look at how you game truthfully and how you see others , that's what it comes down to. There's nothing you can do, you can remember them , or just let it go... *sigh*

      The post was edited 1 time, last by Shodanar ().