OK, so Gold usage is always such a controversial topic among the community of players. Some people love it, some people hate it...and some people like using vast quantities to give their opponents a real reaming...if you know what I mean.
Well, we all get it. Bytro needs the money, blah blah blah. It's an old argument, and nobody ever wins or feels like they're able to make any headway on this discussion. Well, like so many of them, I've tried many many times to offer alternative fundraising suggestions, and none of those have ever been adopted...nor even taken seriously, I'd imagine. Others have had ideas too, some good, some...well, not as good. But at least the community is trying to come up with ways to assist our favorite game maker in staying afloat.
And, it is a self-evident and indisputable truth, that most of those who can support the company by buying Gold, would be happy to support Bytro by alternative means since the clear majority of players are adamantly opposed to using a premium-point system to unbalance the playing field -- so to speak -- for multiplayer games such as this.
Anyway, obviously, Bytro's never going to dump the Gold premium point system, despite losing so many thousands of players each month. Since that inescapable and unfortunate reality can't be helped, I have a new idea...one which I think might be acceptable enough to the staff at Bytro...such that those of us more-committed players can at least not see our hard-earned competitive status within our matches be suddenly -- and overwhelmingly -- discarded by those few who patently abuse the Gold premium-point privilege.
My idea, simply put, is to place a limit....not on the spending....but on the amount of time, in which Gold can be used. My biggest complaint about the premium point system -- and I know most players agree with me on this point -- is that, after many weeks or months of playing in a single match, when the game has narrowed down to a small list of surviving players, someone gets the bright idea to crack open their wallet and turn a heavily-contested match into a complete rout against their competitors.
That last-minute game-changing uber Gold usage makes a match which was fun, often spirit-filled, and full of happy banter, turn into a joyless match filled with bitterness, stress, hurt feelings, incendiary language, hate-filled accusations, name-calling, recriminations, and even vindictive behaviors. Late-game Gold usage causes so many problems on so many levels that it turns people off of this game. I've seen -- and known -- many players who would rage-quit this game over heavy Gold usage, late in the game. And I'm telling you, this need not be!
I can also tell you, from personal experience, that on numerous occasions, being an expert and high-ranking player, I've had many a match be totally spoiled -- after literally months of playing -- by one or more of my opponents who -- unable to compete against my strategies -- decides in the late-game to start using Gold in vast quantities because, for some reason, they want to win...no matter what. Those types of players are totally content to pay to win when they face annihilation at the foot of a smarter or luckier player, like myself. On those occasions -- which are quite numerous, frankly -- I have been totally burnt up on the inside...just like so many others facing that horrible situation.
Let me put it this way. If I play a match, and am dominating -- or at least doing very well -- for weeks or months, and my competition eventually overcomes me, pushes me back, and finally destroys me -- but does so with strategy, cunning, and guile...well -- then I have total respect for them...and their achievement. I don't like losing anymore than the next man. But I can accept it and can applaud my opponents' victories because, to me, this "game" requires sportsmanship and the community is like a big family. I can be happy while losing, knowing I'm giving it my all and that I'm being bested in a fair manner by someone (often many at the same time) who outwits me, out-thinks me, uses better diplomacy, or any number of other "better" reasons.
But when one of our family's black sheep starts to use underhanded tactics -- like backstabbing their allies, for instance -- then, righteously, I and the rest of the players in a given match should -- and often do -- dispense justice in the form of rallying together against them. But, we -- the community within a given match -- can't dispense righteous justice in one single type of occasion...that being late-game heavy Gold usage. The problem is, though Bytro forbids most forms of cheating, since they don't forbid Gold usage (or at least try to contain it within reasonable limits), they are tacitly endorsing a sometimes-very unsportsmanlike behavior by those few whom I speak of....those that would wait until their opponents have nearly won a match or at least nearly defeated them, after weeks of time and man-hours of work which has been put into a match, to go on a spending binge with Gold.
Well, obviously, since Bytro forbids harshly speaking out against Gold in general, I can't say what I really want to say. And that's OK. But the limitation that I offer should be considered acceptable by their forum policy.
Well, if you haven't figured it out yet, I would like to propose that Gold spending be curtailed to a specific time limit. Perhaps it could be only in the first four weeks, that Gold can be used. And, after that, it's cut off, entirely.
Or, perhaps it could be pulled back...or phased out, even...over the course of a match. For example, in the first three weeks of play, anyone can use Gold as much as they want, 'till their hearts are content and their wallets are empty. Then, during the fourth week of play, put on a daily limit of perhaps 10,000 Gold. In the fifth week, limit it to 5000 Gold, daily. And after five weeks, Gold usage is dropped to zero.
Obviously, some model, like what I proposed here, could...and should...work. The point isn't that Gold should be restricted in a match -- even though most of us would like to see that -- the point is that your competitors can spend all the Gold they like in the first few weeks of a match. And those of us who can't or don't choose to use Gold (either due to financial, technical, or ethical reasons) face the possibility of losing such a match without having committed and dedicated such a substantial amount of our time and of our lives and of our sanity to that match. And so, to lose a match to a heavy Gold-user in the first few weeks stings only a little. We can lose, we can quit, and we can move on to another match....no harm done. But, to lose a match after many weeks, or even months, to a heavy Gold user, stings a lot......a whole lot......sometimes terribly so.
continued in the next post...
Well, we all get it. Bytro needs the money, blah blah blah. It's an old argument, and nobody ever wins or feels like they're able to make any headway on this discussion. Well, like so many of them, I've tried many many times to offer alternative fundraising suggestions, and none of those have ever been adopted...nor even taken seriously, I'd imagine. Others have had ideas too, some good, some...well, not as good. But at least the community is trying to come up with ways to assist our favorite game maker in staying afloat.
And, it is a self-evident and indisputable truth, that most of those who can support the company by buying Gold, would be happy to support Bytro by alternative means since the clear majority of players are adamantly opposed to using a premium-point system to unbalance the playing field -- so to speak -- for multiplayer games such as this.
Anyway, obviously, Bytro's never going to dump the Gold premium point system, despite losing so many thousands of players each month. Since that inescapable and unfortunate reality can't be helped, I have a new idea...one which I think might be acceptable enough to the staff at Bytro...such that those of us more-committed players can at least not see our hard-earned competitive status within our matches be suddenly -- and overwhelmingly -- discarded by those few who patently abuse the Gold premium-point privilege.
~0~
My idea, simply put, is to place a limit....not on the spending....but on the amount of time, in which Gold can be used. My biggest complaint about the premium point system -- and I know most players agree with me on this point -- is that, after many weeks or months of playing in a single match, when the game has narrowed down to a small list of surviving players, someone gets the bright idea to crack open their wallet and turn a heavily-contested match into a complete rout against their competitors.
That last-minute game-changing uber Gold usage makes a match which was fun, often spirit-filled, and full of happy banter, turn into a joyless match filled with bitterness, stress, hurt feelings, incendiary language, hate-filled accusations, name-calling, recriminations, and even vindictive behaviors. Late-game Gold usage causes so many problems on so many levels that it turns people off of this game. I've seen -- and known -- many players who would rage-quit this game over heavy Gold usage, late in the game. And I'm telling you, this need not be!
I can also tell you, from personal experience, that on numerous occasions, being an expert and high-ranking player, I've had many a match be totally spoiled -- after literally months of playing -- by one or more of my opponents who -- unable to compete against my strategies -- decides in the late-game to start using Gold in vast quantities because, for some reason, they want to win...no matter what. Those types of players are totally content to pay to win when they face annihilation at the foot of a smarter or luckier player, like myself. On those occasions -- which are quite numerous, frankly -- I have been totally burnt up on the inside...just like so many others facing that horrible situation.
~0~
Let me put it this way. If I play a match, and am dominating -- or at least doing very well -- for weeks or months, and my competition eventually overcomes me, pushes me back, and finally destroys me -- but does so with strategy, cunning, and guile...well -- then I have total respect for them...and their achievement. I don't like losing anymore than the next man. But I can accept it and can applaud my opponents' victories because, to me, this "game" requires sportsmanship and the community is like a big family. I can be happy while losing, knowing I'm giving it my all and that I'm being bested in a fair manner by someone (often many at the same time) who outwits me, out-thinks me, uses better diplomacy, or any number of other "better" reasons.
But when one of our family's black sheep starts to use underhanded tactics -- like backstabbing their allies, for instance -- then, righteously, I and the rest of the players in a given match should -- and often do -- dispense justice in the form of rallying together against them. But, we -- the community within a given match -- can't dispense righteous justice in one single type of occasion...that being late-game heavy Gold usage. The problem is, though Bytro forbids most forms of cheating, since they don't forbid Gold usage (or at least try to contain it within reasonable limits), they are tacitly endorsing a sometimes-very unsportsmanlike behavior by those few whom I speak of....those that would wait until their opponents have nearly won a match or at least nearly defeated them, after weeks of time and man-hours of work which has been put into a match, to go on a spending binge with Gold.
Well, obviously, since Bytro forbids harshly speaking out against Gold in general, I can't say what I really want to say. And that's OK. But the limitation that I offer should be considered acceptable by their forum policy.
~0~
Well, if you haven't figured it out yet, I would like to propose that Gold spending be curtailed to a specific time limit. Perhaps it could be only in the first four weeks, that Gold can be used. And, after that, it's cut off, entirely.
Or, perhaps it could be pulled back...or phased out, even...over the course of a match. For example, in the first three weeks of play, anyone can use Gold as much as they want, 'till their hearts are content and their wallets are empty. Then, during the fourth week of play, put on a daily limit of perhaps 10,000 Gold. In the fifth week, limit it to 5000 Gold, daily. And after five weeks, Gold usage is dropped to zero.
Obviously, some model, like what I proposed here, could...and should...work. The point isn't that Gold should be restricted in a match -- even though most of us would like to see that -- the point is that your competitors can spend all the Gold they like in the first few weeks of a match. And those of us who can't or don't choose to use Gold (either due to financial, technical, or ethical reasons) face the possibility of losing such a match without having committed and dedicated such a substantial amount of our time and of our lives and of our sanity to that match. And so, to lose a match to a heavy Gold-user in the first few weeks stings only a little. We can lose, we can quit, and we can move on to another match....no harm done. But, to lose a match after many weeks, or even months, to a heavy Gold user, stings a lot......a whole lot......sometimes terribly so.
~0~
continued in the next post...
It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers