One of the realities of war is that fresh troops are less effective and sustain more casualties than veteran troops. Could this be reflected in Call of War? I would like to see each unit have an experience level that slowly advances over time when not engaged and increases faster when actively engaged in combat. That experience level could be factored in to combat calculations to both boost the unit's strength offensively and lessen it's rate of taking casualties.
The result of this would be players have an incentive to use their forces more intelligently, rather than just throw them at the enemy. Preserving units to fight another day would have more value. Perhaps even a unit's speed could be slightly improved once it reached crack level.
The result of this would be players have an incentive to use their forces more intelligently, rather than just throw them at the enemy. Preserving units to fight another day would have more value. Perhaps even a unit's speed could be slightly improved once it reached crack level.