Dear Generals,
Today we are bringing you more game improvements to lift our WebGL fueled rendering engine to the next level. Not only is it looking better than ever, it also feels smoother and more performant. Because we are confident in it’s quality, the WebGL renderer is now made the default renderer for our desktop and mobile version. We want to thank everyone for your initiative to give feedback and report bugs. You can look forward to even more improvements in the future!
We are also happy to announce that the 25 player historical world map is playable again! The creation of this map was disabled in the last 2 weeks due to a bug. While the bug is not yet fixed, we decided that we don’t want you to wait much longer. For that reason we enabled a previous bug free map version, while the newest version is still in repair.
With this release we are also tackling an important activity issue of the 25 player map. Our data shows that in the past it was hardly ever getting full, resulting in early abandoned games. For that reason this map will now be regularly created by our automated system instead of being creatable by players. New rounds will be automatically opened once an existing one is full or when enough time has passed. We think that this change will result in higher activity and exciting long lasting battles on this map. We will monitor the results of this change and make a final decision once we fixed the new map version. You can look forward to an historically even more accurate version, and a special historical event coming early next year.
Finally, here is a detailed list of this week’s improvements:
We hope you enjoy today’s update and keep all the feedback coming.
Your Call of War team.
Today we are bringing you more game improvements to lift our WebGL fueled rendering engine to the next level. Not only is it looking better than ever, it also feels smoother and more performant. Because we are confident in it’s quality, the WebGL renderer is now made the default renderer for our desktop and mobile version. We want to thank everyone for your initiative to give feedback and report bugs. You can look forward to even more improvements in the future!
We are also happy to announce that the 25 player historical world map is playable again! The creation of this map was disabled in the last 2 weeks due to a bug. While the bug is not yet fixed, we decided that we don’t want you to wait much longer. For that reason we enabled a previous bug free map version, while the newest version is still in repair.
With this release we are also tackling an important activity issue of the 25 player map. Our data shows that in the past it was hardly ever getting full, resulting in early abandoned games. For that reason this map will now be regularly created by our automated system instead of being creatable by players. New rounds will be automatically opened once an existing one is full or when enough time has passed. We think that this change will result in higher activity and exciting long lasting battles on this map. We will monitor the results of this change and make a final decision once we fixed the new map version. You can look forward to an historically even more accurate version, and a special historical event coming early next year.
Finally, here is a detailed list of this week’s improvements:
- The construction and production menus now don’t occasionally jump back to the top anymore.
- WebGL: We improved the visuals of province names, capital names and victory points. This will give you a better overview and additionally improve the performance.
- WebGL: We improved the visuals of the water and coasts.
- WebGL: The attack timers are not hiding behind the war indicators at the province borders anymore.
- WebGL: A new embarking/disembarking symbol is shown, similar to the attack timer.
- WebGL: The projectiles of ranged fire were sometimes not visible anymore, we fixed this bug.
- WebGL: When zooming the camera far out the ranged projectiles, resource icons, province borders and urban province names are not displayed anymore for better overview.
- WebGL: Unit images on the map have been increased when zooming out to make them more visible.
- WebGL: Rocket images now show properly after launching them.
- WebGL: Results of some spy actions were not visible instantly, this problem has been fixed. Also the spy symbols have improved visibility and are no longer rendered behind province names.
- WebGL: The preview flight area for airplanes is back.
- WebGL: The dashed attack range preview when dragging units has been added.
- WebGL: We adjusted the coloring of the unit paths for moving and attacking to give a better indication of units’ current tasks and directions.
- WebGL: Force march path colors are properly displayed again on the map.
We hope you enjoy today’s update and keep all the feedback coming.
Your Call of War team.
Sarah / Sasri
Ex-Community Manager
Ex-Community Manager