(I will use 100 map for this example) Currently when a new map is created each person gets 2 double resources and several single resources. All resources are in the same provinces as the last 100 map and for that matter EVERY map. This information leads to many knowledgeable gamers picking specific countries each time (double oil) knowing what they are getting. This leads me to believe that there is a static table used when a new game is generated and loads the same info onto each new game.
Suggestion...change the static table to a random table!
Don't give anyone more or less resources than what they get now and continue to give resources in each city province but randomize each map so that the resources will never be exactly in the same provinces and the 2 double provinces are completely random also. (No more picking Nigeria because you know there will be a double and single oil province). Talk about now having to analyze what your resources are and what you need to do from the start while not knowing which countries will get a slight advantage at the start. This randomness should make for more exciting maps and not be as boring as they can be at the start.
Suggestion...change the static table to a random table!
Don't give anyone more or less resources than what they get now and continue to give resources in each city province but randomize each map so that the resources will never be exactly in the same provinces and the 2 double provinces are completely random also. (No more picking Nigeria because you know there will be a double and single oil province). Talk about now having to analyze what your resources are and what you need to do from the start while not knowing which countries will get a slight advantage at the start. This randomness should make for more exciting maps and not be as boring as they can be at the start.
"Until there are clearly defined and enforceable rules for hand-to-hand combat, there can't be rules in global war. Kill em all!"