Hello fellow players and developers,
As to balancing the game I have the following suggestion. Lower manpower costs for infantry, militia, motorized infantry and mechanized infantry to 1000.
In the description of militia and infantry it is stated that they are cheap. In terms of manpower however they are the most expensive units in the game.
Manpower is the most valuable resource early in the game. It is always in short supply since every single unit requires manpower to be built. On top of that, the most ‘standard’ units require the highest amount of manpower. This greatly stresses unit production in the early to mid-game.
When comparing infantry to motorized infantry something very unwanted and strange happens according to me. Motorized infantry is better than infantry in every single way. Their levels have the same amount of growth in terms of damage output, however motorized infantry gains one of these levels on infantry when it is first researched. Meaning level 1 motorized infantry equalsto level 3 infantry. Level 4 infantry is researchable as soon as level 3 motorized infantry is, thus making the difference even bigger. This means the research tree favors the use of motorized infantry when considering damage output. Up until now this is all somewhat fine though, differences among units make the game fun.
The problem lies in the manpower costs. Motorized infantry costs 1300 manpower versus normal infantry’s 1500. While motorized infantry is better at everything (at the cost of oil).
I think lowering the manpower requirement for militia, infantry,motorized infantry and mechanized infantry makes their differences more of a strategic concern. As things are now the high manpower requirements are a very big plus for the player that makes units that cost less manpower early on.
This would also relate infantry and militia in a more balanced way when considered to the rest of the infantry tech tree in my opinion. Units in the infantry tech tree would all do very different things with about the same cost in manpower. Spamming units that have low manpower cost early game would become much less effective. On top of that it might make beginning games more interesting since players could grow their army size faster.
This would also combat that later in the game when a multitude of units can be built, training infantry is often not effective anymore because of its manpower costs. In terms of manpower 1 infantry = 3.5 tactical bombers for example. When the manpower requirements for infantry will be lowered, they would become a more viable unit throughout the game during early, middle and late game.
What do you all think?
Kind regards,
Edepedable
As to balancing the game I have the following suggestion. Lower manpower costs for infantry, militia, motorized infantry and mechanized infantry to 1000.
In the description of militia and infantry it is stated that they are cheap. In terms of manpower however they are the most expensive units in the game.
Manpower is the most valuable resource early in the game. It is always in short supply since every single unit requires manpower to be built. On top of that, the most ‘standard’ units require the highest amount of manpower. This greatly stresses unit production in the early to mid-game.
When comparing infantry to motorized infantry something very unwanted and strange happens according to me. Motorized infantry is better than infantry in every single way. Their levels have the same amount of growth in terms of damage output, however motorized infantry gains one of these levels on infantry when it is first researched. Meaning level 1 motorized infantry equalsto level 3 infantry. Level 4 infantry is researchable as soon as level 3 motorized infantry is, thus making the difference even bigger. This means the research tree favors the use of motorized infantry when considering damage output. Up until now this is all somewhat fine though, differences among units make the game fun.
The problem lies in the manpower costs. Motorized infantry costs 1300 manpower versus normal infantry’s 1500. While motorized infantry is better at everything (at the cost of oil).
I think lowering the manpower requirement for militia, infantry,motorized infantry and mechanized infantry makes their differences more of a strategic concern. As things are now the high manpower requirements are a very big plus for the player that makes units that cost less manpower early on.
This would also relate infantry and militia in a more balanced way when considered to the rest of the infantry tech tree in my opinion. Units in the infantry tech tree would all do very different things with about the same cost in manpower. Spamming units that have low manpower cost early game would become much less effective. On top of that it might make beginning games more interesting since players could grow their army size faster.
This would also combat that later in the game when a multitude of units can be built, training infantry is often not effective anymore because of its manpower costs. In terms of manpower 1 infantry = 3.5 tactical bombers for example. When the manpower requirements for infantry will be lowered, they would become a more viable unit throughout the game during early, middle and late game.
What do you all think?
Kind regards,
Edepedable
The post was edited 4 times, last by Edepedable ().