Recently, I have been reading Naval unit threads and I thought they were cool ideas, However, wouldn't it be nice if there was a map purely dedicated to Navy battles? Like, make a blown up pacific theater map, all the tiny islands would be there, but you wouldn't be relying on ground troops, it'd be a Naval and Air Power game.
My idea is that you take the force numbers of the Navies in the pacific at that time and put those ships, planes, and troops into the game. Resources should reflect this too. So essentially, take 1942, the IJN, USN, British Navy, Aussie Navy (idk if that was a thing), PLAN, Russian Navy, and all of it, then put it in the game. More units could be built and added onto the current force count and whatnot and you could even do this for the alantic.
Ground units should not be a large factor of this game type, the ground units that you do have should be relying on your Navy for artillery and your air force for support. Your ground units, when embarked, should be relying heavily on the Navy to protect them from harm, as a single Submarine could sink an entire division of infantry. Taking the islands should also have a large affect on the game (I edited this so here is what I said later:
Everyone should also start with basic naval units researched, I.E. Destroyers, Submarines, Cruisers, etc. Battleships and CV's should exist at the start, but you shouldn't have them researched (for game balancing purposes) For example, USA (With the help of a quick google search) should have 9 battleships and 3 CV's, but this can and should be changed to be balanced.
My idea is that you take the force numbers of the Navies in the pacific at that time and put those ships, planes, and troops into the game. Resources should reflect this too. So essentially, take 1942, the IJN, USN, British Navy, Aussie Navy (idk if that was a thing), PLAN, Russian Navy, and all of it, then put it in the game. More units could be built and added onto the current force count and whatnot and you could even do this for the alantic.
Ground units should not be a large factor of this game type, the ground units that you do have should be relying on your Navy for artillery and your air force for support. Your ground units, when embarked, should be relying heavily on the Navy to protect them from harm, as a single Submarine could sink an entire division of infantry. Taking the islands should also have a large affect on the game (I edited this so here is what I said later:
JCS Darragh wrote:
- Give them lots of manpower, oil, etc so that they serve a purpose to capture
- If at all possible, make the game mode like conquest from the battlefield series, a country holds x amount of islands for x amount of time and they win the game.
- Again, Armies should NOT be the primary focus, losing a single infantry battalion should be a HUGE blow to your country, well early game anyway, losing infantry battles should be costly, and not having air power and naval power should also affect these battles.
- Limit the special and ground units: In this game mode, you shouldn't be able to have Heavy Tanks as they would be unwieldy in the jungles of the pacific. Commandos, Militia, LT, MT, Arty and small easily produced units should be the ones available. (Railroad guns should be 100% not available here, imagine a railroad gun landing on Okinawa lol)
"ANU! CHEEKI BREEKI IV DAMKE!"
The post was edited 1 time, last by JCS Darragh: the bell hasn't rung yet so i can edit ().